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c++ - Acquire/release semantics with 4 threads

I am currently reading C++ Concurrency in Action by Anthony Williams. One of his listing shows this code, and he states that the assertion that z != 0 can fire.

#include <atomic>
#include <thread>
#include <assert.h>

std::atomic<bool> x,y;
std::atomic<int> z;

void write_x()
{
    x.store(true,std::memory_order_release);
}

void write_y()
{
    y.store(true,std::memory_order_release);
}

void read_x_then_y()
{
    while(!x.load(std::memory_order_acquire));
    if(y.load(std::memory_order_acquire))
        ++z;
}

void read_y_then_x()
{
    while(!y.load(std::memory_order_acquire));
    if(x.load(std::memory_order_acquire))
        ++z;
}

int main()
{
    x=false;
    y=false;
    z=0;
    std::thread a(write_x);
    std::thread b(write_y);
    std::thread c(read_x_then_y);
    std::thread d(read_y_then_x);
    a.join();
    b.join();
    c.join();
    d.join();
    assert(z.load()!=0);
}

So the different execution paths, that I can think of is this:

1)

Thread a (x is now true)
Thread c (fails to increment z)
Thread b (y is now true)
Thread d (increments z) assertion cannot fire

2)

Thread b (y is now true)
Thread d (fails to increment z)
Thread a (x is now true)
Thread c (increments z) assertion cannot fire

3)

Thread a (x is true)
Thread b (y is true)
Thread c (z is incremented) assertion cannot fire
Thread d (z is incremented)

Could someone explain to me how this assertion can fire?

He shows this little graphic: image

Shouldn't the store to y also sync with the load in read_x_then_y, and the store to x sync with the load in read_y_then_x? I'm very confused.

EDIT:

Thank you for your responses, I understand how atomics work and how to use Acquire/Release. I just don't get this specific example. I was trying to figure out IF the assertion fires, then what did each thread do? And why does the assertion never fire if we use sequential consistency.

The way, I am reasoning about this is that if thread a (write_x) stores to x then all the work it has done so far is synced with any other thread that reads x with acquire ordering. Once read_x_then_y sees this, it breaks out of the loop and reads y. Now, 2 things could happen. In one option, the write_y has written to y, meaning this release will sync with the if statement (load) meaning z is incremented and assertion cannot fire. The other option is if write_y hasn't run yet, meaning the if condition fails and z isn't incremented, In this scenario, only x is true and y is still false. Once write_y runs, the read_y_then_x breaks out of its loop, however both x and y are true and z is incremented and the assertion does not fire. I can't think of any 'run' or memory ordering where z is never incremented. Can someone explain where my reasoning is flawed?

Also, I know The loop read will always be before the if statement read because the acquire prevents this reordering.

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You are thinking in terms of sequential consistency, the strongest (and default) memory order. If this memory order is used, all accesses to atomic variables constitute a total order, and the assertion indeed cannot be triggered.

However, in this program, a weaker memory order is used (release stores and acquire loads). This means, by definition that you cannot assume a total order of operations. In particular, you cannot assume that changes become visible to other threads in the same order. (Only a total order on each individual variable is guaranteed for any atomic memory order, including memory_order_relaxed.)

The stores to x and y occur on different threads, with no synchronization between them. The loads of x and y occur on different threads, with no synchronization between them. This means it is entirely allowed that thread c sees x && ! y and thread d sees y && ! x. (I'm just abbreviating the acquire-loads here, don't take this syntax to mean sequentially consistent loads.)

Bottom line: Once you use a weaker memory order than sequentially consistent, you can kiss your notion of a global state of all atomics, that is consistent between all threads, goodbye. Which is exactly why so many people recommend sticking with sequential consistency unless you need the performance (BTW, remember to measure if it's even faster!) and are certain of what you are doing. Also, get a second opinion.

Now, whether you will get burned by this, is a different question. The standard simply allows a scenario where the assertion fails, based on the abstract machine that is used to describe the standard requirements. However, your compiler and/or CPU may not exploit this allowance for one reason or another. So it is possible that for a given compiler and CPU, you may never see that the assertion is triggered, in practice. Keep in mind that a compiler or CPU may always use a stricter memory order than the one you asked for, because this can never introduce violations of the minimum requirements from the standard. It may only cost you some performance – but that is not covered by the standard anyway.

UPDATE in response to comment: The standard defines no hard upper limit on how long it takes for one thread to see changes to an atomic by another thread. There is a recommendation to implementers that values should become visible eventually.

There are sequencing guarantees, but the ones pertinent to your example do not prevent the assertion from firing. The basic acquire-release guarantee is that if:

  • Thread e performs a release-store to an atomic variable x
  • Thread f performs an acquire-load from the same atomic variable
  • Then if the value read by f is the one that was stored by e, the store in e synchronizes-with the load in f. This means that any (atomic and non-atomic) store in e that was, in this thread, sequenced before the given store to x, is visible to any operation in f that is, in this thread, sequenced after the given load. [Note that there are no guarantees given regarding threads other than these two!]

So, there is no guarantee that f will read the value stored by e, as opposed to e.g. some older value of x. If it doesn't read the updated value, then also the load does not synchronize with the store, and there are no sequencing guarantees for any of the dependent operations mentioned above.

I liken atomics with lesser memory order than sequentially consistent to the Theory of Relativity, where there is no global notion of simultaneousness.

PS: That said, an atomic load cannot just read an arbitrary older value. For example, if one thread performs periodic increments (e.g. with release order) of an atomic<unsigned> variable, initialized to 0, and another thread periodically loads from this variable (e.g. with acquire order), then, except for eventual wrapping, the values seen by the latter thread must be monotonically increasing. But this follows from the given sequencing rules: Once the latter thread reads a 5, anything that happened before the increment from 4 to 5 is in the relative past of anything that follows the read of 5. In fact, a decrease other than wrapping is not even allowed for memory_order_relaxed, but this memory order does not make any promises to the relative sequencing (if any) of accesses to other variables.


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