UINT
is an unsigned integer type. _In_
means the parameter is an input parameter that you send into the function. This is opposed to an output parameter, which would be something you send in, and the function would fill in.
The LPINPUT
structure is defined as follows:
typedef struct tagINPUT {
DWORD type;
union
{
MOUSEINPUT mi;
KEYBDINPUT ki;
HARDWAREINPUT hi;
};
} INPUT, *PINPUT, FAR* LPINPUT;
So it looks like a DWORD coupled with a union of some other structures. Refer to WinUser.h for more.
DWORD
is a 32-bit unsigned integer (source):
A DWORD is a 32-bit unsigned integer (range: 0 through 4294967295
decimal). Because a DWORD is unsigned, its first bit (Most Significant
Bit (MSB)) is not reserved for signing. This type is declared as
follows: typedef unsigned long DWORD, *PDWORD, *LPDWORD;
MOUSEINPUT
typedef struct tagMOUSEINPUT {
LONG dx;
LONG dy;
DWORD mouseData;
DWORD dwFlags;
DWORD time;
ULONG_PTR dwExtraInfo;
} MOUSEINPUT, *PMOUSEINPUT, FAR* LPMOUSEINPUT;
KEYBDINPUT
typedef struct tagKEYBDINPUT {
WORD wVk;
WORD wScan;
DWORD dwFlags;
DWORD time;
ULONG_PTR dwExtraInfo;
} KEYBDINPUT, *PKEYBDINPUT, FAR* LPKEYBDINPUT;
HARDWAREINPUT
typedef struct tagHARDWAREINPUT {
DWORD uMsg;
WORD wParamL;
WORD wParamH;
} HARDWAREINPUT, *PHARDWAREINPUT, FAR* LPHARDWAREINPUT;
WORD
, LONG
, ULONG
, and ULONG_PTR
are all well-defined on the MSDN page (See the column on the right)
Here's an example of using SendInput
that can be easily found via Googling (Source):
//
// keystroke.c - Pauses, then simulates a key press
// and release of the "A" key.
//
// Written by Ted Burke - last updated 17-4-2012
//
// To compile with MinGW:
//
// gcc -o keystroke.exe keystroke.c
//
// To run the program:
//
// keystroke.exe
//
// ...then switch to e.g. a Notepad window and wait
// 5 seconds for the A key to be magically pressed.
//
// Because the SendInput function is only supported in
// Windows 2000 and later, WINVER needs to be set as
// follows so that SendInput gets defined when windows.h
// is included below.
#define WINVER 0x0500
#include <windows.h>
int main()
{
// This structure will be used to create the keyboard
// input event.
INPUT ip;
// Pause for 5 seconds.
Sleep(5000);
// Set up a generic keyboard event.
ip.type = INPUT_KEYBOARD;
ip.ki.wScan = 0; // hardware scan code for key
ip.ki.time = 0;
ip.ki.dwExtraInfo = 0;
// Press the "A" key
ip.ki.wVk = 0x41; // virtual-key code for the "a" key
ip.ki.dwFlags = 0; // 0 for key press
SendInput(1, &ip, sizeof(INPUT));
// Release the "A" key
ip.ki.dwFlags = KEYEVENTF_KEYUP; // KEYEVENTF_KEYUP for key release
SendInput(1, &ip, sizeof(INPUT));
// Exit normally
return 0;
}
The other part of your question:
Also, type, ki.wScan, ki.time, ki.dwExtraInfo, ki.wVk, ki.dwFlags
What do objects above mean
I believe you're referring to this code from the MSDN page:
// IMPORTANT: Current keyboard layout 0xf0010413 (Netherland with USA kbd)!!!!!!!
WORD vkCode = 0x36; // '6'
INPUT keyEvent = {0};
keyEvent.type = INPUT_KEYBOARD;
keyEvent.ki.wVk = vkCode;
keyEvent.ki.wScan = MapVirtualKeyEx(vkCode, 0, (HKL)0xf0010413);
SendInput(1, &keyEvent, sizeof(keyEvent));
That code was posted by another use on the page; it's not part of the documentation. The user simply created an LPINPUT
structure named keyEvent
, and then accessed the KEYBDEVENT
part of the structure:
KEYBDINPUT ki;