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ios - NSGenericException reason Collection <NSConcreteMapTable: xxx>

this is the error that i see when present SKScene, this error occurs randomly and are not able to replicate

* Terminating app due to uncaught exception 'NSGenericException', reason: '* Collection < NSConcreteMapTable: 0x1459da60 > was mutated while being enumerated.'

what's happen?

tell me if you need any other info

thanks

EDIT:

*** First throw call stack:
(
    0   CoreFoundation                      0x025601e4 __exceptionPreprocess + 180
    1   libobjc.A.dylib                     0x022298e5 objc_exception_throw + 44
    2   CoreFoundation                      0x025efcf5 __NSFastEnumerationMutationHandler + 165
    3   Foundation                          0x01e47f03 -[NSConcreteMapTable countByEnumeratingWithState:objects:count:] + 66
    4   CoreFoundation                      0x0253d77f -[__NSFastEnumerationEnumerator nextObject] + 143
    5   SpriteKit                           0x01d009f2 +[SKTextureAtlas(Internal) findTextureNamed:] + 232
    6   SpriteKit                           0x01cf709c __26-[SKTexture loadImageData]_block_invoke + 1982
    7   SpriteKit                           0x01d34d09 _Z14SKSpinLockSyncPiU13block_pointerFvvE + 40
    8   SpriteKit                           0x01cf6898 -[SKTexture loadImageData] + 228
    9   SpriteKit                           0x01cf65d9 __51+[SKTexture preloadTextures:withCompletionHandler:]_block_invoke + 241
    10  libdispatch.dylib                   0x02b117b8 _dispatch_call_block_and_release + 15
    11  libdispatch.dylib                   0x02b264d0 _dispatch_client_callout + 14
    12  libdispatch.dylib                   0x02b14eb7 _dispatch_root_queue_drain + 291
    13  libdispatch.dylib                   0x02b15127 _dispatch_worker_thread2 + 39
    14  libsystem_c.dylib                   0x02de1e72 _pthread_wqthread + 441
    15  libsystem_c.dylib                   0x02dc9daa start_wqthread + 30
)
libc++abi.dylib: terminating with uncaught exception of type NSException
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1 Answer

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I get the same exception on occasion. It's been around for a while and I've been trying to pinpoint it for weeks.

My suspicion is that it may occur due to preloading textures, either manually or triggered automatically by Sprite Kit while at the same time some other code causes textures to be loaded or accessed.

I have reduced my preloadTextures: calls to a single one but I still get the issue, just less often. I have tried to performSelector:onMainThread: whenever I run a selector that accesses or loads images (or just might internally) from within a completionBlock or other code that runs on a different thread.

I haven't had this crash the entire day today after I moved my user interface code to the main thread (it was called from a completion handler). I can't say 100% for sure whether this fixed it though.

I hope this helps a little. There's definitely something finicky going on, and if you do po 0x1459da60 (in lldb's command window, using the address provided by the exception) you'll see that it is the SKTextureAtlas texture list that is being modified. I hope that helps you pinpoint where the issue is coming from on your side.


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