I found a solution for my needs and can do what i want to do.. Actually i'm a bit disappointed. I thought it would be something more complex.
First i have to say it's an QtQuick Application .. Maybe i should have said that earlier.
I simply outsourced the process functions to another class. This class is passed to QML via the qmlRegisterType<>()
function. I connected some signals from the process ( QProcess
) to slots in my own class and wrote my own functions to handle reading/writing data from and to the console application. With the QML-onClicked
events i can pass my parameters and strings to the console app. And with some application logic i can handle the in/out requests and timings.
WrapperClass.h
class WrapperClass: public QObject
{
Q_OBJECT
public:
explicit WrapperClass(QObject *parent = nullptr);
QProcess *process;
QString str_proc_output;
Q_INVOKABLE void startProcess();
Q_INVOKABLE void stopProcess();
Q_INVOKABLE QString getOutput();
Q_INVOKABLE void writeByte(QString str);
Q_INVOKABLE QString getAllOutput();
private:
signals:
public slots:
void mReadyRead();
void mReadyReadStandardOutput();
void mFinished(int code);
void mBytesWritten(qint64 written);
};
WrapperClass.cpp
WrapperClass::WrapperClass(QObject *parent) : QObject(parent)
{
process = new QProcess();
process->setProgram("untitled.exe");
process->setProcessChannelMode(QProcess::MergedChannels);
str_proc_output = "";
connect(process, SIGNAL(readyRead()), this, SLOT(mReadyRead()));
connect(process, SIGNAL(readyReadStandardOutput()), this, SLOT(mReadyReadStandardOutput()));
connect(process, SIGNAL(finished(int)), this, SLOT(mFinished(int)));
connect(process, SIGNAL(bytesWritten(qint64)), this, SLOT(mBytesWritten(qint64)));
}
void WrapperClass::startProcess() {
if(process->state() == QProcess::Running) {
stopProcess();
} else {
process->open(QProcess::ReadWrite);
}
}
void WrapperClass::stopProcess() {
process->close();
}
QString WrapperClass::getOutput() {
return str_proc_output;
}
QString WrapperClass::getAllOutput() {
QString str = process->readAll();
std::cout << str.toStdString() << std::endl;
return str;
}
void WrapperClass::writeByte(QString str) {
char cArr[str.length()] = {};
memcpy(cArr, str.toStdString().c_str(), str.length());
QByteArray arr = QByteArray(cArr, -1);
process->write(arr);
}
void WrapperClass::mReadyRead() {
QString s = QString(process->readAll());
std::cout << "ReadyRead: " << s.toStdString() << std::endl;
str_proc_output = s;
}
void WrapperClass::mReadyReadStandardOutput() {
QString s = QString(process->readAllStandardOutput());
std::cout << "ReadyReadStandardOutput: " << s.toStdString() << std::endl;
}
void WrapperClass::mFinished(int code) {
std::cout << "Process finished! (" << code << ')' << std::endl;
}
void WrapperClass::mBytesWritten(qint64 written) {
std::cout << "Bytes written: " << written << std::endl;
}
Main.cpp
int main(int argc, char *argv[])
{
QGuiApplication app(argc, argv);
qmlRegisterType<WrapperClass>("com.example.WrapperClass", 0, 1, "WrapperClass");
QQmlApplicationEngine engine;
engine.load(QUrl(QStringLiteral("qrc:/main.qml")));
if (engine.rootObjects().isEmpty())
return -1;
return app.exec();
}
With registering the Cpp-Class to QML i'm able to trigger the read/write functions via Click-Events from QML-MouseArea
or Button
.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…