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c++ - Arc in QGraphicsScene

I want to implement arc in QGraphicsScene. I want that on clicking of three points my arc should be drawn such that on clicking of three points arc is drawn where first point will be starting of arc, second will be any point on arc and third will be end point of arc. I have tried studing drawArc function but got confused with startangle and spanangle. I was unable to set them dynamically. Please suggest me some way to proceed.


I tried the solution to embend it in my project but got the following error:

error: cannot allocate an object of abstract type 'arc'
                 arcItem = new arc(++id, startP, midP, endP);

Can you please help me out to solve the problem. I am giving a part of code to my project. In mousepress event of cadgraphicsscene I have done following thing.

cadgraphicsscene.cpp

    void CadGraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent *mouseEvent)
    {
        // mousePressEvent in the graphicsScene
        if(mouseEvent->button() == Qt::LeftButton)
        {
            switch (entityMode)
            {

            case ArcMode:
                if (mFirstClick)
                {
                    startP = mouseEvent->scenePos();
                    mFirstClick = false;
                    mSecondClick = true;
                }

                else if (!mFirstClick && mSecondClick)
                {
                    midP = mouseEvent->scenePos();
                    mFirstClick = false;
                    mSecondClick = false;
                    mThirdClick = true;
                }

                else if (!mSecondClick && mThirdClick)
                {
                    endP = mouseEvent->scenePos();
                    mThirdClick = false;
                    mPaintFlag = true;
                }

                if (mPaintFlag)
                {
                    arcItem = new arc(++id, startP, midP, endP);
                    itemList.append(arcItem);
                    mUndoStack->push(new CadCommandAdd(this, arcItem));
                    setFlags();
                }
            }
        }
   } 

arc.cpp

#include "arc.h"

arc::arc(int i, QPointF point1, QPointF point2, QPointF point3)
{
    // assigns id
    id = i;
    p1 = point1;
    p2 = point2;
    p3 = point3;

    lineBC(point2, point3);
    lineAC(point1, point3);
    lineBA(point2, point1);

    rad = qAbs(lineBC.length()/(2*qSin(qDegreesToRadians(lineAC.angleTo(lineBA)))));

    bisectorBC(lineBC.pointAt(0.5), lineBC.p2());
    bisectorBC.setAngle(lineBC.normalVector().angle());

    bisectorBA(lineBA.pointAt(0.5), lineBA.p2());
    bisectorBA.setAngle(lineBA.normalVector().angle());


    bisectorBA.intersect(bisectorBC, &center);

    ellipse = new QGraphicsEllipseItem(center.x() - rad, center.y() - rad, rad*2, rad*2);

    lineOA(center, point1);
    lineOC(center, point3);
}

arc::arc(int i, QLineF start, QLineF end)
{
    // assigns id
    id = i;

    lineOA.angle() = start;
    lineOC.angle() - lineOA.angle() = end;
}

int arc::type() const
{
    // Enable the use of qgraphicsitem_cast with arc item.
    return Type;
}

void arc::paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
                QWidget *widget)
{
    QPen paintpen;
    painter->setRenderHint(QPainter::Antialiasing);
    paintpen.setWidth(1);

    if (isSelected())
    {
        // sets brush for end points
        painter->setBrush(Qt::SolidPattern);
        paintpen.setColor(Qt::red);
        painter->setPen(paintpen);

        paintpen.setStyle(Qt::DashLine);
        paintpen.setColor(Qt::black);
        painter->setPen(paintpen);
        painter->drawArc(ellipse->boundingRect(),lineOA.angle(),lineOC.angle() - lineOA.angle());
    }
    else
    {
        painter->setBrush(Qt::SolidPattern);
        paintpen.setColor(Qt::black);
        painter->setPen(paintpen);
        painter->drawArc(ellipse->boundingRect(),lineOA.angle(),lineOC.angle() - lineOA.angle());

    }
}

arc.h

include <QGraphicsItem>

#include "qmath.h"
class arc : public QObject, public QGraphicsItem
{
    Q_OBJECT
public:
    arc(int, QPointF, QPointF, QPointF);
    arc(int, QLineF, QLineF);


    virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option,
                       QWidget *widget);
    enum { Type = UserType + 6 };
    int type() const;
    int id;

    QPointF startP, midP, endP, p1, p2, p3,center;
    QLineF lineBC;
    QLineF lineAC;
    QLineF lineBA;
    QLineF lineOA;
    QLineF lineOC;
    QLineF bisectorBC;
    QLineF bisectorBA;
    QGraphicsEllipseItem *ellipse;
    qreal rad;

private:
    QVector<QPointF> stuff;

};

#endif // ARC_H

Please help me out to solve the error.

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1 Answer

0 votes
by (71.8m points)

This sounds like it could be solved with some relatively simple math:

https://www.google.com/search?q=define%20circle%20three%20points

https://math.stackexchange.com/a/213678

https://www.khanacademy.org/math/geometry/triangle-properties/perpendicular_bisectors/v/three-points-defining-a-circle

Here is my translation of the math into Qt goodness

// m_points is a QList<QPointF>
// use math to define the circle
QLineF lineBC(m_points.at(1), m_points.at(2));
QLineF lineAC(m_points.at(0), m_points.at(2));
QLineF lineBA(m_points.at(1), m_points.at(0));
qreal rad = qAbs(lineBC.length()/(2*qSin(qDegreesToRadians(lineAC.angleTo(lineBA)))));

QLineF bisectorBC(lineBC.pointAt(0.5), lineBC.p2());
bisectorBC.setAngle(lineBC.normalVector().angle());

QLineF bisectorBA(lineBA.pointAt(0.5), lineBA.p2());
bisectorBA.setAngle(lineBA.normalVector().angle());

QPointF center;
bisectorBA.intersect(bisectorBC, &center);

qDebug() << rad << center;

QT QGraphicsScene Drawing Arc

QPainterPath* path = new QPainterPath();
path->arcMoveTo(0,0,50,50,20);
path->arcTo(0,0,50,50,20, 90);
scene.addPath(*path);

Putting all of this together into a nice little project turns into this:

https://github.com/peteristhegreat/ThreePointsCircle

qt graphics scene three points circle

main.cpp

#include "mainwindow.h"
#include <QApplication>

int main(int argc, char *argv[])
{
    QApplication a(argc, argv);
    MainWindow w;
    w.show();

    return a.exec();
}

mainwindow.h

#ifndef MAINWINDOW_H
#define MAINWINDOW_H

#include <QMainWindow>

class MainWindow : public QMainWindow
{
    Q_OBJECT

public:
    MainWindow(QWidget *parent = 0);
    ~MainWindow();
};

#endif // MAINWINDOW_H

mainwindow.cpp

#include "mainwindow.h"
#include <QGraphicsView>
#include <QGraphicsScene>
#include "graphicsscene.h"

MainWindow::MainWindow(QWidget *parent)
    : QMainWindow(parent)
{
    QGraphicsView * view = new QGraphicsView;

    GraphicsScene * scene = new GraphicsScene();
    view->setScene(scene);

    view->setSceneRect(-300,-300, 300, 300);
    this->resize(600, 600);

    this->setCentralWidget(view);
}

MainWindow::~MainWindow()
{

}

graphicsscene.h

#ifndef GRAPHICSSCENE_H
#define GRAPHICSSCENE_H

#include <QGraphicsScene>
#include <QGraphicsSceneMouseEvent>
#include <QPointF>
#include <QList>

class GraphicsScene : public QGraphicsScene
{
    Q_OBJECT
public:
    explicit GraphicsScene(QObject *parent = 0);
    virtual void mouseDoubleClickEvent(QGraphicsSceneMouseEvent * mouseEvent);
    virtual void mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent);
    virtual void mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent);
    virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent * mouseEvent);
signals:

public slots:

private:
    QList <QPointF> m_points;
};

#endif // GRAPHICSSCENE_H

graphicsscene.cpp

#include "graphicsscene.h"
#include <QDebug>
#include <QGraphicsEllipseItem>
#include <QGraphicsPathItem>
#include <QPainterPath>
#include "qmath.h"

GraphicsScene::GraphicsScene(QObject *parent) :
    QGraphicsScene(parent)
{
    this->setBackgroundBrush(Qt::gray);
}

void GraphicsScene::mouseDoubleClickEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
    qDebug() << Q_FUNC_INFO << mouseEvent->scenePos();
    QGraphicsScene::mouseDoubleClickEvent(mouseEvent);
}

void GraphicsScene::mouseMoveEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
    qDebug() << Q_FUNC_INFO << mouseEvent->scenePos();
    QGraphicsScene::mouseMoveEvent(mouseEvent);
}

void GraphicsScene::mousePressEvent(QGraphicsSceneMouseEvent * mouseEvent)
{
    qDebug() << Q_FUNC_INFO << mouseEvent->scenePos();
    QGraphicsScene::mousePressEvent(mouseEvent);
}

void GraphicsScene::mouseReleaseEvent(QGraphicsSceneMouseEvent * me)
{
    qDebug() << Q_FUNC_INFO << me->scenePos();
    int radius = 20;
    QGraphicsEllipseItem * ellipse = this->addEllipse(me->scenePos().x() - radius, me->scenePos().y() - radius, radius*2, radius*2);

    ellipse->setBrush(Qt::white);
    m_points.append(me->scenePos());
    if(m_points.size() == 3)
    {
        // use math to define the circle
        QLineF lineBC(m_points.at(1), m_points.at(2));
        QLineF lineAC(m_points.at(0), m_points.at(2));
        QLineF lineBA(m_points.at(1), m_points.at(0));
        qreal rad = qAbs(lineBC.length()/(2*qSin(qDegreesToRadians(lineAC.angleTo(lineBA)))));

        QLineF bisectorBC(lineBC.pointAt(0.5), lineBC.p2());
        bisectorBC.setAngle(lineBC.normalVector().angle());

        QLineF bisectorBA(lineBA.pointAt(0.5), lineBA.p2());
        bisectorBA.setAngle(lineBA.normalVector().angle());

        QPointF center;
        bisectorBA.intersect(bisectorBC, &center);

        qDebug() << rad << center;

        bool drawCircle = true;

        QGraphicsEllipseItem * ellipse = new QGraphicsEllipseItem(center.x() - rad, center.y() - rad, rad*2, rad*2);
        if(drawCircle)
            this->addItem(ellipse);

        // add arc
        // this->addItem(path);
        QPainterPath path;
        QLineF lineOA(center, m_points.at(0));
        QLineF lineOC(center, m_points.at(2));
        path.arcMoveTo(ellipse->boundingRect(),lineOA.angle());
        path.arcTo(ellipse->boundingRect(), lineOA.angle(), lineOC.angle() - lineOA.angle());
        QGraphicsPathItem * pathItem = new QGraphicsPathItem(path);
        pathItem->setPen(QPen(Qt::red,10));
        this->addItem(pathItem);

        if(!drawCircle)
            delete ellipse;
        m_points.clear();
    }

    QGraphicsScene::mouseReleaseEvent(me);
}

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