Heyy, I want to draw a sprite in my SFML application but its texture is always white when I use an image and a texture that are class members
Class members:
sf::Sprite myimg;
sf::Image myimg_image;
sf::Texture myimg_texture;
When I then create the sprite like this in my cpp file
// create image
myimg_image.create(icon.width, icon.height, icon.pixelData);
// create texture from image
myimg_texture.create(icon.width, icon.height);
myimg_texture.update(myimg_image);
// apply texture to sprite
myimg.setTexture(myimg_texture);
It only draws a white sprite when I draw it with window.draw(myimg)
(icon is a struct that contains the image information.. it's just the image I want to use exported as C source with GIMP)
I experimented a bit and realised that when I create the above mentioned class members not as class members but as local variables within the main function, the image is drawn properly...
But that doesn't help me as I need them as members because I want to access them from other functions as well
Can you please help me I just don't know what to do anymore :(
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