Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
587 views
in Technique[技术] by (71.8m points)

algorithm - Calculating frames per second in a game

What's a good algorithm for calculating frames per second in a game? I want to show it as a number in the corner of the screen. If I just look at how long it took to render the last frame the number changes too fast.

Bonus points if your answer updates each frame and doesn't converge differently when the frame rate is increasing vs decreasing.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

You need a smoothed average, the easiest way is to take the current answer (the time to draw the last frame) and combine it with the previous answer.

// eg.
float smoothing = 0.9; // larger=more smoothing
measurement = (measurement * smoothing) + (current * (1.0-smoothing))

By adjusting the 0.9 / 0.1 ratio you can change the 'time constant' - that is how quickly the number responds to changes. A larger fraction in favour of the old answer gives a slower smoother change, a large fraction in favour of the new answer gives a quicker changing value. Obviously the two factors must add to one!


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...