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cocoa - Objective-C respondsToSelector

From what I have learned so far: In Objective-C you can send any message to any object. If the object does implement the right method it will be executed otherwise nothing will happen. This is because before the message is sent Objective-C will perform respondsToSelector.

I hope I am right so far.

I did a little program for testing where an action is invoked every time a slider is moved. Also for testing I set the sender to NSButton but in fact it is an NSSlider. Now I asked the object if it will respond to setAlternateTitle. While a NSButton will do and NSSlider will not. If I run the code and do respondsToSelector myself it will tell me the object will not respond to that selector. If I test something else like intValue, it will respond. So my code is fine so far.

- (IBAction)sliderDidMove:(id)sender
{
    NSButton *slider = sender;

    BOOL responds =
    [slider respondsToSelector:@selector(setAlternateTitle)];

    if(responds == YES)
    {
        NSLog(@"YES");        
    }
    else
    {
        NSLog(@"NO");
    }

    [slider setAlternateTitle:@"Hello World"];
}

But when I actually send the setAlternateTitle message the program will crash and I am not exactly sure why. Shouldn't it do a respondsToSelector before sending the message?

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First of all, the name of a method (its selector) includes all subparts and colon characters, as mvds said.

Second of all, the method -respondsToSelector: is not called by the runtime, it's usually called by the user (yourself or APIs that want to know if a delegate, for example, responds to an optional method of the protocol).

When you send a message to an object, the runtime will look for the implementation of the method in the class of the object (through the object's isa pointer). It's equivalent to sending -respondsToSelector: although the message itself is not dispatched. If the implementation of the method is found in the class or in its superclasses, it's called with all the arguments you passed in.

If not, then the runtime gives the message a second chance to be executed. It will start by sending the message + (BOOL)resolveInstanceMethod:(SEL)name to the class of the object: this method allows you to add the method at runtime to the class: if this message returns YES, it means it can redispatch the message.

If not it gives the message a third chance to be executed, it sends - (id)forwardingTargetForSelector:(SEL)aSelector with the selector, this method can return another object that may be able to respond to the selector on behalf of the actual receiver, if the returned object can respond, the method is executed and the value is returned as if it was returned by the original message. (Note: This is available beginning with OS X 10.6 or iOS 4.)

If the returned object is nil or self (to avoid infinite loops), the runtime gives the message a fourth chance to execute the method… It sends the message - (NSMethodSignature *)methodSignatureForSelector:(SEL)aSelector to get a method signature in order to build an invocation. If one is provided then an invocation is sent through the message - (void)forwardInvocation:(NSInvocation *)anInvocation. In this method you can parse the invocation and build other messages to send to other targets in any ways you want, and then you can set the return value of the invocation… That value will act as the return value of the original message.

Finally, if no method signature is returned by the object, then the runtime sends the message - (void)doesNotRecognizeSelector:(SEL)aSelector to your object, the implementation of this method in NSObject class throws an exception.


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