im currently making on my 2D game and i have a error that i dont understand, here is screenshot of the rror:
enter image description here
here is code for main:
#include "Game.h"
#include "Player.h"
void Run(RenderWindow &window, Sprite &player, Texture &PlayerTex);
int main(RenderWindow &window, Sprite &player, Texture &PlayerTex) {
Run(window, player, PlayerTex);
return 0;
}
void InitWindow() {
RenderWindow window(VideoMode(1920, 1080), "Discord Game");
}
void Update() {
}
void Render(RenderWindow &window, Sprite &player) {
player.setScale(0.3f, 0.3f);
window.clear(Color::White);
window.draw(player);
window.display();
}
void Run(RenderWindow &window, Sprite &player, Texture &PlayerTex) {
InitWindow();
while (window.isOpen()) {
Event sfEvent;
while (window.pollEvent(sfEvent)) {
if (sfEvent.type == Event::Closed)
window.close();
}
Update();
Render(window, player);
Player P;
P.PlayerMovement(player);
}
}
code for Player.H:
#pragma once
#include "Game.h"
class Player {
public:
Sprite player;
Texture PlayerTex;
void PlayerTexture(Sprite &Player, Texture &PlayerTex);
void PlayerMovement(Sprite &Player);
};
code for Player.cpp:
#include "Game.h"
#include "Player.h"
void Player::PlayerTexture(Sprite& player, Texture& PlayerTex) {
PlayerTex.loadFromFile("textures/Player/PlayerFront.png");
player.setTexture(PlayerTex);
}
void Player::PlayerMovement(Sprite &player) {
if (Keyboard::isKeyPressed(Keyboard::A)) {
player.move(-5.f, 0.f);
}
if (Keyboard::isKeyPressed(Keyboard::D)) {
player.move(5.f, 0.f);
}
if (Keyboard::isKeyPressed(Keyboard::W)) {
player.move(0.f, -5.f);
}
if (Keyboard::isKeyPressed(Keyboard::S)) {
player.move(0.f, 5.f);
}
}
and then i have Game.H just to include stuff and for the future, here is code for Game.h:
#pragma once
#include <SFML/Audio.hpp>
#include <SFML/Graphics.hpp>
#include <SFML/Network.hpp>
#include <SFML/Window.hpp>
#include <SFML/System.hpp>
#include <iostream>
using namespace sf;
class Game {
};
and then empty Game.cpp:
#include "Game.h"
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