What strategies can be used in general to decrease build times for any Xcode project? I'm mostly interested in Xcode specific strategies.
I'm doing iPhone development using Xcode, and my project is slowly getting bigger and bigger. I find the compile / link phases are starting to take more time than I'd like.
Currently, I'm:
Using Static Libraries to make it so
most of my code doesn't need to be
compiled everytime I clean and build
my main project
Have removed most resources from my
application, and test with a hard
coded file system path in the iPhone
simulator whenever possible so my
resources don't have to constantly be
packaged as I make changes to them.
I've noticed that the "Checking Dependencies" phase seems to take longer than I'd like. Any tips to decrease that as well would be appreciated!
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