Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
257 views
in Technique[技术] by (71.8m points)

c++ - Overriding return type in function template specialization

I would like to specialize a function template such that the return type changes depending on the type of the template argument.

class ReturnTypeSpecialization
{
public:
    template<typename T>
    T Item();
};

// Normally just return the template type
template<typename T>
T ReturnTypeSpecialization::Item() { ... }

// When a float is specified, return an int
// This doesn't work:
template<float>
int ReturnTypeSpecialization::Item() { ... }

Is this possible? I can't use C++11.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Since the specialization has to agree with the base template on the return type, you can make it so by adding a "return type trait", a struct you can specialize and draw the true return type from:

// in the normal case, just the identity
template<class T>
struct item_return{ typedef T type; };

template<class T>
typename item_return<T>::type item();

template<>
struct item_return<float>{ typedef int type; };
template<>
int item<float>();

Live example.

Note that you might want to stick to the following, so you only need to update the return-type in the item_return specialization.

template<>
item_return<float>::type foo<float>(){ ... }
// note: No `typename` needed, because `float` is not a dependent type

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...