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oop - Achieving polymorphism in functional programming

I'm currently enjoying the transition from an object oriented language to a functional language. It's a breath of fresh air, and I'm finding myself much more productive than before.

However - there is one aspect of OOP that I've not yet seen a satisfactory answer for on the FP side, and that is polymorphism. i.e. I have a large collection of data items, which need to be processed in quite different ways when they are passed into certain functions. For the sake of argument, let's say that there are multiple factors driving polymorphic behaviour so potentially exponentially many different behaviour combinations.

In OOP that can be handled relatively well using polymorphism: either through composition+inheritance or a prototype-based approach.

In FP I'm a bit stuck between:

  • Writing or composing pure functions that effectively implement polymorphic behaviours by branching on the value of each data item - feels rather like assembling a huge conditional or even simulating a virtual method table!
  • Putting functions inside pure data structures in a prototype-like fashion - this seems like it works but doesn't it also violate the idea of defining pure functions separately from data?

What are the recommended functional approaches for this kind of situation? Are there other good alternatives?

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Putting functions inside pure data structures in a prototype-like fashion - this seems like it works but doesn't it also violate the idea of defining pure functions separately from data?

If virtual method dispatch is the way you want to approach the problem, this is a perfectly reasonable approach. As for separating functions from data, that is a distinctly non-functional notion to begin with. I consider the fundamental principle of functional programming to be that functions ARE data. And as for your feeling that you're simulating a virtual function, I would argue that it's not a simulation at all. It IS a virtual function table, and that's perfectly OK.

Just because the language doesn't have OOP support built in doesn't mean it's not reasonable to apply the same design principles - it just means you'll have to write more of the machinery that other languages provide built-in, because you're fighting against the natural spirit of the language you're using. Modern typed functional languages do have very deep support for polymorphism, but it's a very different approach to polymorphism.

Polymorphism in OOP is a lot like "existential quantification" in logic - a polymorphic value has SOME run-time type but you don't know what it is. In many functional programming languages, polymorphism is more like "universal quantification" - a polymorphic value can be instantiated to ANY compatible type its user wants. They're two sides of the exact same coin (in particular, they swap places depending on whether you're looking at a function from the "inside" or the "outside"), but it turns out to be extremely hard when designing a language to "make the coin fair", especially in the presence of other language features such as subtyping or higher-kinded polymorphism (polymorphism over polymorphic types).

If it helps, you may want to think of polymorphism in functional languages as something very much like "generics" in C# or Java, because that's exactly the type of polymorphism that, e.g., ML and Haskell, favor.


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