I have some pre-C++11 code in which I use const
references to pass large parameters like vector
's a lot. An example is as follows:
int hd(const vector<int>& a) {
return a[0];
}
I heard that with new C++11 features, you can pass the vector
by value as follows without performance hits.
int hd(vector<int> a) {
return a[0];
}
For example, this answer says
C++11's move semantics make passing and returning by value much more attractive even for complex objects.
Is it true that the above two options are the same performance-wise?
If so, when is using const reference as in option 1 better than option 2? (i.e. why do we still need to use const references in C++11).
One reason I ask is that const references complicate deduction of template parameters, and it would be a lot easier to use pass-by-value only, if it is the same with const reference performance-wise.
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