Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
143 views
in Technique[技术] by (71.8m points)

android - draw object/image on canvas

Is there another way to draw an object on a canvas in android?

This code inside draw() doesn't work:

Bitmap bmp = BitmapFactory.decodeResource(getResources(), R.drawable.pushpin);
canvas.drawBitmap(bmp, screenPts.x, screenPts.y-50, null);

Well actually, it's working on my 1st code but when I've transfered this to another class called MarkOverlay, it's not working anymore.

  markerOverlay = new MarkerOverlay(getApplicationContext(), p);
                      listOfOverlays.add(markerOverlay);  

What parameter should I pass to MarkerOverlay to make this code work? The error is somewhere in getResources().

FYI, canvas.drawOval is perfectly working but I really want to draw an Image not an Oval. :)

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

I prefer to do this as it only generates the image once:

public class CustomView extends View {

    private Drawable mCustomImage;

    public CustomView(Context context, AttributeSet attrs) {
        super(context, attrs);
        mCustomImage = context.getResources().getDrawable(R.drawable.my_image);
    }

    ...

    protected void onDraw(Canvas canvas) {
        Rect imageBounds = canvas.getClipBounds();  // Adjust this for where you want it

        mCustomImage.setBounds(imageBounds);
        mCustomImage.draw(canvas);
    }
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...