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c++ - Are packed structs portable?

I have some code on a Cortex-M4 microcontroller and'd like to communicate with a PC using a binary protocol. Currently, I'm using packed structs using the GCC-specific packed attribute.

Here is a rough outline:

struct Sensor1Telemetry {
    int16_t temperature;
    uint32_t timestamp;
    uint16_t voltageMv;
    // etc...
} __attribute__((__packed__));

struct TelemetryPacket {
    Sensor1Telemetry tele1;
    Sensor2Telemetry tele2;
    // etc...
} __attribute__((__packed__));

My question is:

  • Assuming that I use the exact same definition for the TelemetryPacket struct on the MCU and the client app, will the above code be portable accross multiple platforms? (I'm interested in x86 and x86_64, and need it to run on Windows, Linux and OS X.)
  • Do other compilers support packed structs with the same memory layout? With what syntax?

EDIT:

  • Yes, I know packed structs are non-standard, but they seem useful enough to consider using them.
  • I'm interested in both C and C++, although I don't think GCC would handle them differently.
  • These structs are not inherited and don't inherit anything.
  • These structs only contain fixed-size integer fields, and other similar packed structs. (I've been burned by floats before...)
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Considering the mentioned platforms, yes, packed structs are completely fine to use. x86 and x86_64 always supported unaligned access, and contrary to the common belief, unaligned access on these platforms has (almost) the same speed as aligned access for a long time (there's no such thing that unaligned access is much slower). The only drawback is that the access may not be atomic, but I don't think it matters in this case. And there is an agreement between compilers, packed structs will use the same layout.

GCC/clang supports packed structs with the syntax you mentioned. MSVC has #pragma pack, which can be used like this:

#pragma pack(push, 1)
struct Sensor1Telemetry {
    int16_t temperature;
    uint32_t timestamp;
    uint16_t voltageMv;
    // etc...
};
#pragma pack(pop)

Two issues can arise:

  1. Endianness must be the same across platforms (your MCU must be using little-endian)
  2. If you assign a pointer to a packed struct member, and you're on an architecture which doesn't support unaligned access (or use instructions which have alignment requirements, like movaps or ldrd), then you may get a crash using that pointer (gcc doesn't warn you about this, but clang does).

Here's the doc from GCC:

The packed attribute specifies that a variable or structure field should have the smallest possible alignment—one byte for a variable

So GCC guarantees that no padding will be used.

MSVC:

To pack a class is to place its members directly after each other in memory

So MSVC guarantees that no padding will be used.

The only "dangerous" area I've found, is the usage of bitfields. Then the layout may differ between GCC and MSVC. But, there's an option in GCC, which makes them compatible: -mms-bitfields


Tip: even, if this solution works now, and it is highly unlikely that it will stop working, I recommend you keep dependency of your code on this solution low.

Note: I've considered only GCC, clang and MSVC in this answer. There are compilers maybe, for which these things are not true.


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