C++ has several functions to acquire dynamic storage, most of which differ in some fundamental way. Several more are usually added by the OS.
Two of these are of special interest due to their portability and similarity: malloc
and ::operator new
.
Are there any differences (w.r.t. the standard and implementation) between the global void* operator new(size_t, ::std::nothrow&)
and void* malloc(size_t)
?
Since there seems to be some confusion what I am talking about, consider the following two calls:
void* p = ::std::malloc(10);
void* q = ::operator new(10, ::std::nothrow);
The obvious and trivial difference is how to deallocate the memory:
::std::free(p);
::operator delete(q);
Note: This question is not a duplicate of e.g. What is the difference between new/delete and malloc/free? since it talks about using the global operator new
that does not actually perform any ctor calls.
See Question&Answers more detail:
os 与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…