I read several posts on C++ initialization from Google, some of which direct me here on StackOverflow. The concepts I picked from those posts are as follows:
- The order of initialization of C++ is:
- Zero Initialization;
- Static Initialization;
- Dynamic Initialization.
Yes, indeed there are 3 phases (in the Standard). Let us clarify them before continuing:
- Zero Initialization: the memory is filled with 0s at the byte level.
- Constant Initialization: a pre-computed (compile-time) byte pattern is copied at the memory location of the object
- Static Initialization: Zero Initialization followed by Constant Initialization
- Dynamic Initialization: a function is executed to initialize the memory
A simple example:
int const i = 5; // constant initialization
int const j = foo(); // dynamic initialization
- Static objects (variables included) are first Zero-initialized, and then Static-initialized.
Yes and no.
The Standard mandates that the objects be first zero-initialized and then they are:
- constant initialized if possible
- dynamically initialized otherwise (the compiler could not compute the memory content at compile-time)
Note: in case of constant initialization, the compiler might omit to first zero-initialized memory following the as-if rule.
I have several inquiries as to the initialization issue (storage class issue may be related as well):
- Global objects (defined without static keyword) are also static objects, right?
Yes, at file scope the static
object is just about the visibility of the symbol. A global object can be referred to, by name, from another source file whilst a static
object name is completely local to the current source file.
The confusion stems from the reuse of the world static
in many different situations :(
- Global objects are also initialized like static objects by two steps like above, right?
Yes, as are local static objects in fact.
- What is the Static Initialization? Does it refer to initializing static objects (defined with static keyword)?
No, as explained above it refers to initializing objects without executing a user-defined function but instead copying a pre-computed byte pattern over the object's memory. Note that in the case of objects that will later be dynamically initialized, this is just zero-ing the memory.
- I also read that objects defined within block (i.e. in a function) with static keyword is initialized when the execution thread first enters the block! This means that local static objects are not initialized before main function execution. This means they are not initialized as the two steps mentioned above, right?
They are initialized with the two steps process, though indeed only the first time execution pass through their definition. So the process is the same but the timing is subtly different.
In practice though, if their initialization is static (ie, the memory pattern is a compile-time pattern) and their address is not taken they might be optimized away.
Note that in case of dynamic initialization, if their initialization fails (an exception is thrown by the function supposed to initialize them) it will be re-attempted the next time flow-control passes through their definition.
- Dynamic initialization refers to initialization of objects created by new operator, right? It might refer to initialization like
myClass obj = myClass(100);
or myClass obj = foo();
Not at all, it refers to initialization requiring the execution of a user defined function (note: std::string
has a user-defined constructor as far as the C++ language is concerned).
EDIT: My thanks to Zach who pointed to me I erroneously called Static Initialization what the C++11 Standard calls Constant Initialization; this error should now be fixed.