It's defined in the FloatingPointNumber protocol, which both the Float and Double types conform to. Usage is as follows:
let d = 3.0
let isNan = d.isNaN // False
let d = Double.NaN
let isNan = d.isNaN // True
If you're looking for a way to make this check yourself, you can. IEEE defines that NaN != NaN, meaning you can't directly compare NaN to a number to determine its is-a-number-ness. However, you can check that maybeNaN != maybeNaN
. If this condition evaluates as true, you're dealing with NaN.
Although you should prefer using aVariable.isNaN
to determine if a value is NaN.
As a bit of a side note, if you're less sure about the classification of the value you're working with, you can switch over value of your FloatingPointNumber
conforming type's floatingPointClass
property.
let noClueWhatThisIs: Double = // ...
switch noClueWhatThisIs.floatingPointClass {
case .SignalingNaN:
print(FloatingPointClassification.SignalingNaN)
case .QuietNaN:
print(FloatingPointClassification.QuietNaN)
case .NegativeInfinity:
print(FloatingPointClassification.NegativeInfinity)
case .NegativeNormal:
print(FloatingPointClassification.NegativeNormal)
case .NegativeSubnormal:
print(FloatingPointClassification.NegativeSubnormal)
case .NegativeZero:
print(FloatingPointClassification.NegativeZero)
case .PositiveZero:
print(FloatingPointClassification.PositiveZero)
case .PositiveSubnormal:
print(FloatingPointClassification.PositiveSubnormal)
case .PositiveNormal:
print(FloatingPointClassification.PositiveNormal)
case .PositiveInfinity:
print(FloatingPointClassification.PositiveInfinity)
}
Its values are declared in the FloatingPointClassification enum.
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