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c++ - Is rebasing DLLs (or providing an appropriate default load address) worth the trouble?

Rebasing a DLL means to fix up the DLL such, that it's preferred load adress is the load address that the Loader is actually able to load the DLL at.

This can either be achieved by a tool such as Rebase.exe or by specifying default load addresses for all your (own) dlls so that they "fit" in your executable process.

The whole point of managing the DLL base addresses this way is to speed up application loads. (Or so I understand.)

The question is now: Is it worth the trouble?

I have the book Windows via C/C++ by Richter/Nazarre and they strongly recommend[a] making sure that the load addresses all match up so that the Loader doesn't have to rebase the loaded DLLs.

They fail to argue however, if this speeds up application load times to any significant amount.

Also, with ASLR it seems dubious that this has any value at all, since the load addresses will be randomized anyway.

Are there any hard facts on the pro/cons of this?

[a]: In my WvC++/5th ed it is in the sections titled Rebasing Modules and Binding Modules on pages 568ff. in Chapter 20, DLL Advanced Techniques.

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Patching the relocatable addresses isn't the big deal, that runs at memory speeds, microseconds. The bigger issue is that the pages that contains this code now need to be backed up by the paging file instead of the DLL file. In other words, when pages containing code are unmapped, they need to be written to the paging file instead of just getting discarded.

The cost of this isn't that easy to measure, especially on modern machines with lots of RAM. It only counts when the machine starts to get under load with lots of processes competing for memory. And the fragmentation of the paging file.

But clearly, rebasing is a very cheap optimization. And it is very easy to see in the Debug + Windows + Modules window, there's a bright icon on the rebased DLLs. The Address column gives you a good hint what base address would be a good choice. Leave ample space between them so you don't constantly have to tweak this as your program grows.


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