I've been trying to get a project rid of every boost reference and switch to pure C++11.
At one point, thread workers are created which wait for a barrier to give the 'go' command, do the work (spread through the N threads) and synchronize when all of them finish. The basic idea is that the main loop gives the go order (boost::barrier .wait()) and waits for the result with the same function.
I had implemented in a different project a custom made Barrier based on the Boost version and everything worked perfectly. Implementation is as follows:
Barrier.h:
class Barrier {
public:
Barrier(unsigned int n);
void Wait(void);
private:
std::mutex counterMutex;
std::mutex waitMutex;
unsigned int expectedN;
unsigned int currentN;
};
Barrier.cpp
Barrier::Barrier(unsigned int n) {
expectedN = n;
currentN = expectedN;
}
void Barrier::Wait(void) {
counterMutex.lock();
// If we're the first thread, we want an extra lock at our disposal
if (currentN == expectedN) {
waitMutex.lock();
}
// Decrease thread counter
--currentN;
if (currentN == 0) {
currentN = expectedN;
waitMutex.unlock();
currentN = expectedN;
counterMutex.unlock();
} else {
counterMutex.unlock();
waitMutex.lock();
waitMutex.unlock();
}
}
This code has been used on iOS and Android's NDK without any problems, but when trying it on a Visual Studio 2013 project it seems only a thread which locked a mutex can unlock it (assertion: unlock of unowned mutex).
Is there any non-spinning (blocking, such as this one) version of barrier that I can use that works for C++11? I've only been able to find barriers which used busy-waiting which is something I would like to prevent (unless there is really no reason for it).
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