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iphone - Setting static variables in Objective C

I can't seem to find a way to set the static int I have created to assign unique ids to every object I save to persistent memory. The following gives me a 'no setter method 'setIdGen' for assignment to property.

-(void)viewDidLoad
{
    PlayerMenuController.idGen = [[NSUserDefaults standardUserDefaults] floatForKey:@"idGen"];
}

As well as the above I've tried creating a static setIdGen method that would return bad access errors, and making NSIntegers with their own set methods. My static NSMutableArray gave the same errors when I tried to assign it using = but worked fine when using setArray.

idGen method:

+ (int) idGen
{
    /*static int idGen;
    if(!idGen)
    {
        idGen = 0;
        NSLog(@"idGen reset");
    }*/
    return self.idGen;
}
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Update 2017

Xcode 8 introduced class properties to Objective-C, from the release notes:

Objective-C now supports class properties, which interoperate with Swift type properties. They are declared as @property (class) NSString *someStringProperty;, and are never synthesised.

This means our sample interface below can become:

@interface PlayerMenuController : NSObject

@property (class) int idGen;

@end

However you must still implement the methods yourself, as shown below, as class properties are never synthesised. Note that this also means if you specify property attributes, such as copy, that your methods must implement the semantics.


Original Answer

It looks like you are trying to implement a class property, but there is not such thing in Objective-C - a property is a pair of instance methods.

However, you can fake it...

While the @property declaration is not available to you, if you declare class methods which follow the right naming convention then your compiler may (tested on Xcode 4.6.1, "may" as I cannot offhand point to this being supported, but it's simple to test and will compile time error if not) allow you to use dot notation, i.e. it looks like a class property even if it lacks an @property.

A sample interface:

@interface PlayerMenuController : NSObject

// a class "property"
+ (int) idGen;
+ (void) setIdGen:(int)value;

@end

The implementation:

@implementation PlayerMenuController

static int idGen = 0;

+ (int) idGen { return idGen; }
+ (void) setIdGen:(int)value { idGen = value; }

@end

And test it:

NSLog(@"initial value: %d", PlayerMenuController.idGen);
PlayerMenuController.idGen = 42;
NSLog(@"updated value: %d", PlayerMenuController.idGen);

producing:

initial value: 0
updated value: 42

So we have a "class property" - it looks, walks and quacks like a property ;-)


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