I got an idea!
extension UIScreen {
var orientation: UIInterfaceOrientation {
let point = coordinateSpace.convertPoint(CGPointZero, toCoordinateSpace: fixedCoordinateSpace)
if point == CGPointZero {
return .Portrait
} else if point.x != 0 && point.y != 0 {
return .PortraitUpsideDown
} else if point.x == 0 && point.y != 0 {
return .LandscapeLeft
} else if point.x != 0 && point.y == 0 {
return .LandscapeRight
} else {
return .Unknown
}
}
}
EDIT: On Swift 4 you can do:
extension UIScreen {
var orientation: UIInterfaceOrientation {
let point = coordinateSpace.convert(CGPoint.zero, to: fixedCoordinateSpace)
switch (point.x, point.y) {
case (0, 0):
return .portrait
case let (x, y) where x != 0 && y != 0:
return .portraitUpsideDown
case let (0, y) where y != 0:
return .landscapeLeft
case let (x, 0) where x != 0:
return .landscapeRight
default:
return .unknown
}
}
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…