It just uses compiler magics. Like, GCC's __typeof__
. For compilers that don't provide such magic, it provides an emulation that can detect the type of some expressions, but fails with completely unknown types.
A possible implementation could be to have a list of functions that accept an expression of a given type, and then dispatch from that type to a number using a class template. To make the function template return the number as a compile time entity, we put it into an array dimension
template<typename> struct type2num;
template<int> struct num2type;
template<typename T> typename type2num<T>::dim &dispatch(T const&);
Then it goes from that number back to the type, so that our EMUL_TYPEOF
could directly name the type. So to register a type, we write
#define REGISTER_TYPE(T, N)
template<>
struct type2num<T> {
static int const value = N;
typedef char dim[N];
};
template<>
struct num2type<N> { typedef T type; }
Having this in place, you can write
#define EMUL_TYPEOF(E)
num2type<sizeof dispatch(E)>::type
Whenever you need to register a type, you write
REGISTER_TYPE(int, 1);
REGISTER_TYPE(unsigned int, 2);
// ...
Of course, now you find you need a mechanism to accept vector<T>
, where you don't know T
in advance and then it gets arbitrary complex. You could create a system where the numbers mean more than just a type. This could probably work:
#define EMUL_TYPEOF(E)
build_type<sizeof dispatch_1(E), sizeof dispatch_2(E)>::type
This could detect types like int
and also types like shared_ptr<int>
- in other words, types that aren't class template specializations, and class template specializations with one template argument, by doing some kind of systematical mapping
- If the first number yields 1, the second number specifies a type; otherwise
- the first number specifies a template, and the second number its first type template argument
So this becomes
template<int N, int M>
struct build_type {
typedef typename num2tmp<N>::template apply<
typename num2type<M>::type>::type type;
};
template<int N>
struct build_type<1, N> {
typedef num2type<N>::type type;
};
We also need to change the dispatch
template and split it up in two versions, shown below, alongside the REGISTER_TEMP1
for registering one-argument templates
template<typename T> typename type2num<T>::dim1 &dispatch_1(T const&);
template<typename T> typename type2num<T>::dim2 &dispatch_2(T const&);
#define REGISTER_TYPE(T, N)
template<>
struct type2num<T> {
static int const value_dim1 = 1;
static int const value_dim2 = N;
typedef char dim1[value_dim1];
typedef char dim2[value_dim2];
};
template<>
struct num2type<N> { typedef T type; }
#define REGISTER_TMP1(Te, N)
template<typename T1>
struct type2num< Te<T1> > {
static int const value_dim1 = N;
static int const value_dim2 = type2num<T1>::value_dim2;
typedef char dim1[value_dim1];
typedef char dim2[value_dim2];
};
template<> struct num2tmp<N> {
template<typename T1> struct apply {
typedef Te<T1> type;
};
}
Registering the std::vector
template and both int
variants now look like
REGISTER_TMP1(std::vector, 2);
// ... REGISTER_TMP1(std::list, 3);
REGISTER_TYPE(int, 1);
REGISTER_TYPE(unsigned int, 2);
// ... REGISTER_TYPE(char, 3);
You probably also want to register multiple numbers with each type, one number for each combination of const/volatile or may need more than one number per type for recording *
, &
and such. You also want to support vector< vector<int> >
, so you need more than one number for the template argument too, making build_type
call itself recursively. As you can create an arbitrary long list of integers, you can encode anything into that sequence anyway, so it's just up to your creativity on how to represent these things.
In the end, you are probably reimplementing BOOST_TYPEOF :)