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c++ - Why does my program run way faster when I enable profiling?

I have a program that's running pretty slowly (takes like 20 seconds even on release) so, wanting to fix it, I tried to use Visual Studio's built in profiler. However, when I run the program with profiling enabled, it finishes in less than a second. This makes it very difficult to find a bottleneck. I would post the code but it is long. Are there any obvious or not so obvious reasons why this would be happening?

EDIT: Ok so I narrowed the problem down to a bunch of free() calls. When I comment them out, the program runs in the same amount of time that it does with profiling enabled. But now I have a memory leak :-/

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The reason is because when you run your application within Visual Studio, the debugger is attached to it. When you run it using the profiler, the debugger is not attached.

If you press F5 to run your program, even with the Release build, the debugger is still attached.

If you try running the .exe by itself, or running the program through the IDE with "Debug > Start Without Debugging" (or just press Ctrl+F5) the application should run as fast as it does with the profiler.


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