Can a class overload methods that also exist in the publicly inherited interface?
It seems like this is unambiguous and useful, but compilers (VC, Intel, GCC) all complain, at least by my construction.
Below is a toy example. The inherited rebound() function has two clear overloads, yet this will not compile. If you rename the rebound() method in either class, it works fine, but if they share the same member function name (even though they're overloaded with different argument types!) you get a fatal error of "too few arguments to function call."
The workaround is trivial (I'll just rename the methods) but I'm just trying to understand if this is a C++ restriction (and why it would be).
#include
class Bound {
public:
Bound() : x0(0.0), x1(0.0) {};
Bound(double x) : x0(x), x1(x) {};
double width() const {return x1-x0;}
void rebound(const Bound *a, const Bound *b);
private:
double x0, x1;
};
void Bound::rebound(const Bound *a, const Bound *b)
{
if (a && b) {
x0=std::min(a->x0, b->x0);
x1=std::max(a->x1, b->x1);
}
}
class Node : public Bound {
public:
Node(double x) : Bound(x), left(0), right(0) {};
Node(Node *a, Node *b) : left(a), right(b) {rebound();}
void rebound() { rebound(left, right); }
private:
Node *left;
Node *right;
};
int main() {
Node A(1.0);
Node B(2.0);
Node C(&A, &B);
}
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