Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
974 views
in Technique[技术] by (71.8m points)

swift - AVAudioEngine downsample issue

I'm having an issue with downsampling audio taken from the microphone. I'm using AVAudioEngine to take samples from the microphone with the following code:

assert(self.engine.inputNode != nil)
let input = self.engine.inputNode!

let audioFormat = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 8000, channels: 1, interleaved: false)    
let mixer = AVAudioMixerNode()
engine.attach(mixer)
engine.connect(input, to: mixer, format: input.inputFormat(forBus: 0))

do {
    try engine.start()

    mixer.installTap(onBus: 0, bufferSize: 1024, format: audioFormat, block: {
            (buffer: AVAudioPCMBuffer!, time: AVAudioTime!) -> Void in
        //some code here
    })

} catch let error {
    print(error.localizedDescription)
}

This code works great on the iPhone 5s since the microphone input is 8000Hz, and the buffer gets filled with data from the microphone.

The problem is that I want to be able to record from iPhone 6s (and upwards) which microphone records with 16000Hz. And whats weird is that if I connect the mixernode with the engines mainmixernode (with the following code):

engine.connect(mixer, to: mainMixer, format: audioFormat)

this actually works, and the buffer I get has the format of 8000Hz and the sound comes out perfectly downsampled, only problem is that the sound also comes out from the speaker which I don't want (and if I don't connect it the buffer is empty).

Does anyone know how to resolve this issue?

Any help, input or thought is very much appreciated.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

An other way to do it , with AVAudioConverter in Swift 5

let engine = AVAudioEngine()


func setup() {

    let input = engine.inputNode
    let bus = 0
    let inputFormat = input.outputFormat(forBus: bus )
    guard let outputFormat = AVAudioFormat(commonFormat: .pcmFormatFloat32, sampleRate: 8000, channels: 1, interleaved: true), let converter = AVAudioConverter(from: inputFormat, to: outputFormat) else{
        return
    }

    input.installTap(onBus: bus, bufferSize: 1024, format: inputFormat) { (buffer, time) -> Void in
        var newBufferAvailable = true

        let inputCallback: AVAudioConverterInputBlock = { inNumPackets, outStatus in
            if newBufferAvailable {
                outStatus.pointee = .haveData
                newBufferAvailable = false
                return buffer
            } else {
                outStatus.pointee = .noDataNow
                return nil
            }
        }

        if let convertedBuffer = AVAudioPCMBuffer(pcmFormat: outputFormat, frameCapacity: AVAudioFrameCount(outputFormat.sampleRate) * buffer.frameLength / AVAudioFrameCount(buffer.format.sampleRate)){
            var error: NSError?
            let status = converter.convert(to: convertedBuffer, error: &error, withInputFrom: inputCallback)
            assert(status != .error)

            // 8kHz buffers
            print(convertedBuffer.format)
        }
    }
    do {
        try engine.start()
    } catch { print(error) }
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...