Someone else wrote "Multi-dimensional arrays are syntactic sugar for 1-D arrays".
This is sort of like saying that int
is just syntactic sugar for a unsigned char[4]
. You could do away with expressions like 4 + 5
and get the same result by manipulating arrays of 4 bytes.
You could even say that C is just syntactic sugar for a Universal Turing Machine script, if you want to take this concept a bit further.
The reality is that multi-dimensional arrays are a part of the type system in C, and they have syntax associated with them. There's more than one way to skin a cat.
Moving on, the way C arranges what we are calling a multi-dimension array is to say: "Arrays can only have one dimension, but the element type may itself be another array". We say "multi-dimension array" as a matter of convenience, but the syntax and the type system actually reflect the one-dimensional nature of the array.
So, int multiArray[3][4]
is an array of 3 elements. Each of those elements is an array of 4 ints
.
In memory, an array's elements are stored contiguously -- regardless of what the element type is. So, the memory layout is an array of 4 int
, immediately followed by another array of 4 int
, and finally another array of 4 int
.
There are 12 contiguous int
in memory, and in the C type system they are grouped up into 3 groups of 4.
You will note that the first int
of the 12 is also the first int
of the first group of 4. This is why we find that if we ask "What is the memory location of the first int?", "What is the memory location of the first group of 4 ints?", and "What is the memory location of the entire bloc of 12 ints?", we get the same answer every time. (In C, the memory location of a multi-byte object is considered to start at the location of its first byte).
Now, to talk about the pointer syntax and representation. In C, a pointer tells you where in memory an object can be found. There are two aspects to this: the memory location of the object, and what type of object it is. (The size of the object is a corollary of the type).
Some presentations only focus on the first of those, they will say things like "A pointer is just a number". But that is forgetting about the type information, which is a crucial part of a pointer.
When you print the pointer with %p
, you lose the type information. You're just putting out the location in memory of the first byte. So they all look the same, despite the fact that the three pointers are pointing at differently-sized objects (which overlap each other like matruskha dolls).
In most implementations of C, the type information is all computed at compile-time, so if you try to understand C by comparing source code with assembly code (some people do this), you only see the memory-location part of the pointer. This can lead to misunderstanding if you forget that the type information is also crucial.
Footnote: All of this is independent of a couple of syntax quirks that C has; which have caused a lot of confusion over the years (but are also useful sometimes). The expression x
is a shortcut for &x[0]
if x
is an array, except when used as the operand of &
or sizeof
. (Otherwise this would be a recursive definition!). The second quirk is that if you write what looks like an array declarator in a function formal parameter list, it is actually as if you wrote a pointer declarator. I stress again that these are just syntax oddities, they are not saying anything fundamental about the nature of arrays and pointers, which is actually not that complicated. The language would work just as well without both of these quirks.