You're guaranteed that local
will be returned as an rvalue in this situation. Usually compilers would perform return-value optimization though before this even becomes an issue, and you probably wouldn't see any actual move at all, since the local
object would be constructed directly at the call site.
A relevant Note in 6.6.3 ["The return statement"] (2):
A copy or move operation associated with a return statement may be elided or considered as an rvalue for the purpose of overload resolution in selecting a constructor (12.8).
To clarify, this is to say that the returned object can be move-constructed from the local object (even though in practice RVO will skip this step entirely). The normative part of the standard is 12.8 ["Copying and moving class objects"] (31, 32), on copy elision and rvalues (thanks @Mankarse!).
Here's a silly example:
#include <utility>
struct Foo
{
Foo() = default;
Foo(Foo const &) = delete;
Foo(Foo &&) = default;
};
Foo f(Foo & x)
{
Foo y;
// return x; // error: use of deleted function ‘Foo::Foo(const Foo&)’
return std::move(x); // OK
return std::move(y); // OK
return y; // OK (!!)
}
Contrast this with returning an actual rvalue reference:
Foo && g()
{
Foo y;
// return y; // error: cannot bind ‘Foo’ lvalue to ‘Foo&&’
return std::move(y); // OK type-wise (but undefined behaviour, thanks @GMNG)
}
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…