Microsoft's GDI+ defines many empty classes to be treated as handles internally. For example, (source GdiPlusGpStubs.h
)
//Approach 1
class GpGraphics {};
class GpBrush {};
class GpTexture : public GpBrush {};
class GpSolidFill : public GpBrush {};
class GpLineGradient : public GpBrush {};
class GpPathGradient : public GpBrush {};
class GpHatch : public GpBrush {};
class GpPen {};
class GpCustomLineCap {};
There are other two ways to define handles. They're,
//Approach 2
class BOOK; //no need to define it!
typedef BOOK *PBOOK;
typedef PBOOK HBOOK; //handle to be used internally
//Approach 3
typedef void* PVOID;
typedef PVOID HBOOK; //handle to be used internally
I just want to know the advantages and disadvantages of each of these approaches.
One advantage with Microsoft's approach is that, they can define type-safe hierarchy of handles using empty classes, which (I think) is not possible with the other two approaches, though I wonder what advantages this hierarchy would bring to the implementation? Anyway, what else?
EDIT:
One advantage with the second approach (i.e using incomplete classes) is that we can prevent clients from dereferencing the handles (that means, this approach appears to support encapsulation strongly, I suppose). The code would not even compile if one attempts to dereference handles. What else?
The same advantage one has with third approach as well, that you cannot dereference the handles.
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