I'm familiar with data alignment and performance but I'm rather new to aligning code. I started programming in x86-64 assembly recently with NASM and have been comparing performance using code alignment. As far as I can tell NASM inserts nop
instructions to achieve code alignment.
Here is a function I have been trying this on a Ivy Bridge system
void triad(float *x, float *y, float *z, int n, int repeat) {
float k = 3.14159f;
int(int r=0; r<repeat; r++) {
for(int i=0; i<n; i++) {
z[i] = x[i] + k*y[i];
}
}
}
The assembly I'm using for this is below. If I don't specify the alignment my performance compared to the peak is only about 90%. However, when I align the code before the loop as well as both inner loops to 16 bytes the performance jumps to 96%. So clearly the code alignment in this case makes a difference.
But here is the strangest part. If I align the innermost loop to 32 bytes it makes no difference in the performance of this function, however, in another version of this function using intrinsics in a separate object file I link in its performance jumps from 90% to 95%!
I did an object dump (using objdump -d -M intel
) of the version aligned to 16 bytes (I posted the result to the end of this question) and 32 bytes and they are identical! It turns out that the inner most loop is aligned to 32 bytes anyway in both object files. But there must be some difference.
I did a hex dump of each object file and there is one byte in the object files that differ. The object file aligned to 16 bytes has a byte with 0x10
and the object file aligned to 32 bytes has a byte with 0x20
. What exactly is going on! Why does code alignment in one object file affect the performance of a function in another object file? How do I know what is the optimal value to align my code to?
My only guess is that when the code is relocated by the loader that the 32 byte aligned object file affects the other object file using intrinsics. You can find the code to test all this at Obtaining peak bandwidth on Haswell in the L1 cache: only getting 62%
The NASM code I am using:
global triad_avx_asm_repeat
;RDI x, RSI y, RDX z, RCX n, R8 repeat
pi: dd 3.14159
align 16
section .text
triad_avx_asm_repeat:
shl rcx, 2
add rdi, rcx
add rsi, rcx
add rdx, rcx
vbroadcastss ymm2, [rel pi]
;neg rcx
align 16
.L1:
mov rax, rcx
neg rax
align 16
.L2:
vmulps ymm1, ymm2, [rdi+rax]
vaddps ymm1, ymm1, [rsi+rax]
vmovaps [rdx+rax], ymm1
add rax, 32
jne .L2
sub r8d, 1
jnz .L1
vzeroupper
ret
Result from objdump -d -M intel test16.o
. The disassembly is identical if I change align 16
to align 32
in the assembly above just before .L2
. However, the object files still differ by one byte.
test16.o: file format elf64-x86-64
Disassembly of section .text:
0000000000000000 <pi>:
0: d0 0f ror BYTE PTR [rdi],1
2: 49 rex.WB
3: 40 90 rex xchg eax,eax
5: 90 nop
6: 90 nop
7: 90 nop
8: 90 nop
9: 90 nop
a: 90 nop
b: 90 nop
c: 90 nop
d: 90 nop
e: 90 nop
f: 90 nop
0000000000000010 <triad_avx_asm_repeat>:
10: 48 c1 e1 02 shl rcx,0x2
14: 48 01 cf add rdi,rcx
17: 48 01 ce add rsi,rcx
1a: 48 01 ca add rdx,rcx
1d: c4 e2 7d 18 15 da ff vbroadcastss ymm2,DWORD PTR [rip+0xffffffffffffffda] # 0 <pi>
24: ff ff
26: 90 nop
27: 90 nop
28: 90 nop
29: 90 nop
2a: 90 nop
2b: 90 nop
2c: 90 nop
2d: 90 nop
2e: 90 nop
2f: 90 nop
0000000000000030 <triad_avx_asm_repeat.L1>:
30: 48 89 c8 mov rax,rcx
33: 48 f7 d8 neg rax
36: 90 nop
37: 90 nop
38: 90 nop
39: 90 nop
3a: 90 nop
3b: 90 nop
3c: 90 nop
3d: 90 nop
3e: 90 nop
3f: 90 nop
0000000000000040 <triad_avx_asm_repeat.L2>:
40: c5 ec 59 0c 07 vmulps ymm1,ymm2,YMMWORD PTR [rdi+rax*1]
45: c5 f4 58 0c 06 vaddps ymm1,ymm1,YMMWORD PTR [rsi+rax*1]
4a: c5 fc 29 0c 02 vmovaps YMMWORD PTR [rdx+rax*1],ymm1
4f: 48 83 c0 20 add rax,0x20
53: 75 eb jne 40 <triad_avx_asm_repeat.L2>
55: 41 83 e8 01 sub r8d,0x1
59: 75 d5 jne 30 <triad_avx_asm_repeat.L1>
5b: c5 f8 77 vzeroupper
5e: c3 ret
5f: 90 nop
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