No because in Perspective Projection scale is different for different distances
The more distant object is the less scale it has that is why inside perspective matrix are goniometric functions. Btw. OpenGL gluPerspective
has very inaccurate cotan
causing problems when you try to overlap more perspective views together and also distorts the view so you can sometimes look behind corner or see object that can not see you ... If you replace them by precise ones then suddenly all is OK :)
On the other hand scale matrix has just nonzero constants on the diagonal which just (un)Zoom the view constantly on whole Z range ...
[edit1] If you change field of view
it may look like you applied x,y
scale but the Z
coordinates are different... so if you use scale instead of applying new perspective then image may seem the same but Z-coordinates will be the same as in original view hence all Z-coordinate depending operations get wrong from that point
In other words Projection is not the same as Scaling. For more info see
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