Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
581 views
in Technique[技术] by (71.8m points)

three.js - How to set up skybox in Autodesk Forge

I want to add a skybox to my Forge scene, but Forge is different from three.js. I want to know what I can do for it.

I have tried new THREE.CubeTextureLoader, but the three.js in Forge doesn't have this function. Then I tried to build a CubeGeometry, but it did't work well.

This is my code:

var materialArr=[];
var directions = ["aa_RT","aa_LF","aa_UP","aa_DN","aa_FR","aa_BK"]  ;
for (var i = 0; i < 6; i++){
    materialArray.push( new THREE.MeshBasicMaterial({
      map: THREE.ImageUtils.loadTexture( "lib/img/aa/"+ directions[i] + ".jpg" ),
      side: THREE.BackSide
    }));
 }
var skyBoxGeom = new THREE.CubeGeometry(80,80,80);
var skyBoxMaterial = new THREE.MeshFaceMaterial(materialArr);
var skyBox = new THREE.Mesh(skyBoxGeom,skyBoxMaterial);
viewer.impl.scene.add(skyBox);

This is my scene:

scene

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

Here is some code for creating a skybox that works for the viewer (in ES6):

export default class ViewerSkybox {
  
  constructor (viewer, options) {
    
    const faceMaterials = options.imageList.map((url) => {
      return new THREE.MeshBasicMaterial({
        map: THREE.ImageUtils.loadTexture(url),
        side: THREE.BackSide
      })
    })
    
    const skyMaterial = new THREE.MeshFaceMaterial(
      faceMaterials)
    
    const geometry = new THREE.CubeGeometry(
      options.size.x,
      options.size.y,
      options.size.z,
      1, 1, 1,
      null, true)
    
    const skybox = new THREE.Mesh(
      geometry, skyMaterial)
    
    viewer.impl.scene.add(skybox)
  }
}

This is working fine on my side, as you can see in the live demo I created here.

enter image description here

One thing you need to take care about is that the viewer uses near/far clipping planes which are created based on the loaded model bounding box. Your skybox is probably much bigger than the model, so one workaround is to load a second model with a much bigger extents, so the scene clipping planes are updated automatically. The second model only contains tiny cubes placed at the desired extents, for example [(-500, -500, -500), (500, 500, 500)].

The source of my extension using the skybox is here: Viewing.Extension.Showcase.


与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...