This is much simpler if you don't draw the circle in drawRect:
. Instead, set up your view to use a CAShapeLayer
, like this:
@implementation PulseView
+ (Class)layerClass {
return [CAShapeLayer class];
}
The system sends layoutSubviews
to your view whenever it changes size (including when it first appears). We override layoutSubviews
to set up the shape and animate it:
- (void)layoutSubviews {
[self setLayerProperties];
[self attachAnimations];
}
Here's how we set the layer's path (which determines its shape) and the fill color for the shape:
- (void)setLayerProperties {
CAShapeLayer *layer = (CAShapeLayer *)self.layer;
layer.path = [UIBezierPath bezierPathWithOvalInRect:self.bounds].CGPath;
layer.fillColor = [UIColor colorWithHue:0 saturation:1 brightness:.8 alpha:1].CGColor;
}
We need to attach two animations to the layer - one for the path and one for the fill color:
- (void)attachAnimations {
[self attachPathAnimation];
[self attachColorAnimation];
}
Here's how we animate the layer's path:
- (void)attachPathAnimation {
CABasicAnimation *animation = [self animationWithKeyPath:@"path"];
animation.toValue = (__bridge id)[UIBezierPath bezierPathWithOvalInRect:CGRectInset(self.bounds, 4, 4)].CGPath;
animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut];
[self.layer addAnimation:animation forKey:animation.keyPath];
}
Here's how we animate the layer's fill color:
- (void)attachColorAnimation {
CABasicAnimation *animation = [self animationWithKeyPath:@"fillColor"];
animation.fromValue = (__bridge id)[UIColor colorWithHue:0 saturation:.9 brightness:.9 alpha:1].CGColor;
[self.layer addAnimation:animation forKey:animation.keyPath];
}
Both of the attach*Animation
methods use a helper method that creates a basic animation and sets it up to repeat indefinitely with autoreverse and a one second duration:
- (CABasicAnimation *)animationWithKeyPath:(NSString *)keyPath {
CABasicAnimation *animation = [CABasicAnimation animationWithKeyPath:keyPath];
animation.autoreverses = YES;
animation.repeatCount = HUGE_VALF;
animation.duration = 1;
return animation;
}
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