If you wanted this simpler approach generalize it so you can get more use out of it, instead of tailor it to a specific thing. Then the question is not "should I make a entire new class for this specific thing?" but "should I use my utilities?"; the latter is always yes. And utilities are always helpful.
So make something like:
template <typename T>
void check_range(const T& pX, const T& pMin, const T& pMax)
{
if (pX < pMin || pX > pMax)
throw std::out_of_range("check_range failed"); // or something else
}
Now you've already got this nice utility for checking ranges. Your code, even without the channel type, can already be made cleaner by using it. You can go further:
template <typename T, T Min, T Max>
class ranged_value
{
public:
typedef T value_type;
static const value_type minimum = Min;
static const value_type maximum = Max;
ranged_value(const value_type& pValue = value_type()) :
mValue(pValue)
{
check_range(mValue, minimum, maximum);
}
const value_type& value(void) const
{
return mValue;
}
// arguably dangerous
operator const value_type&(void) const
{
return mValue;
}
private:
value_type mValue;
};
Now you've got a nice utility, and can just do:
typedef ranged_value<unsigned char, 0, 15> channel;
void foo(const channel& pChannel);
And it's re-usable in other scenarios. Just stick it all in a "checked_ranges.hpp"
file and use it whenever you need. It's never bad to make abstractions, and having utilities around isn't harmful.
Also, never worry about overhead. Creating a class simply consists of running the same code you would do anyway. Additionally, clean code is to be preferred over anything else; performance is a last concern. Once you're done, then you can get a profiler to measure (not guess) where the slow parts are.
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