This is fairly straightforward, however you must implement the paging aspect yourself (which is fairly simple). You don't need gesture recognizers.
Swift
First, adjust your UIScrollView deceleration rate:
scrollView.decelerationRate = UIScrollViewDecelerationRateFast
Assume we have an array of content — let's call it yourPagesArray
. In your UIScrollViewDelegate, implement the following method:
func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>)
{
//This is the index of the "page" that we will be landing at
let nearestIndex = Int(CGFloat(targetContentOffset.pointee.x) / scrollView.bounds.size.width + 0.5)
//Just to make sure we don't scroll past your content
let clampedIndex = max( min( nearestIndex, yourPagesArray.count - 1 ), 0 )
//This is the actual x position in the scroll view
var xOffset = CGFloat(clampedIndex) * scrollView.bounds.size.width
//I've found that scroll views will "stick" unless this is done
xOffset = xOffset == 0.0 ? 1.0 : xOffset
//Tell the scroll view to land on our page
targetContentOffset.pointee.x = xOffset
}
You will also need to implement the following delegate method, to handle the case where the user lifts their finger gently without causing any scroll deceleration:
(Update: you may not need to do this under the latest iOS SDK. It seems like the above delegate method is now called when there is zero velocity.)
func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool)
{
if !decelerate
{
let currentIndex = floor(scrollView.contentOffset.x / scrollView.bounds.size.width)
let offset = CGPoint(x: scrollView.bounds.size.width * currentIndex, y: 0)
scrollView.setContentOffset(offset, animated: true)
}
}
Objective-C
Setting your deceleration rate:
scrollView.decelerationRate = UIScrollViewDecelerationRateFast;
Then your scroll view delegate implementation:
- (void) scrollViewWillEndDragging:(UIScrollView *)scroll withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
//This is the index of the "page" that we will be landing at
NSUInteger nearestIndex = (NSUInteger)(targetContentOffset->x / scrollView.bounds.size.width + 0.5f);
//Just to make sure we don't scroll past your content
nearestIndex = MAX( MIN( nearestIndex, yourPagesArray.count - 1 ), 0 );
//This is the actual x position in the scroll view
CGFloat xOffset = nearestIndex * scrollView.bounds.size.width;
//I've found that scroll views will "stick" unless this is done
xOffset = xOffset==0?1:xOffset;
//Tell the scroll view to land on our page
*targetContentOffset = CGPointMake(xOffset, targetContentOffset->y);
}
- (void) scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
{
if( !decelerate )
{
NSUInteger currentIndex = (NSUInteger)(scrollView.contentOffset.x / scrollView.bounds.size.width);
[scrollView setContentOffset:CGPointMake(scrollView.bounds.size.width * currentIndex, 0) animated:YES];
}
}
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