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ios - Sensitivity/Scroll speed of UIScrollView with paging

I want UIScrollView to scroll fast after fast sweep, like this. Although, when paging is turned on, the scroll works one page at a time. Is it possible to scroll fast, when paging is enabled with a flick of a finger without manually implementation using gesture recognizers?

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This is fairly straightforward, however you must implement the paging aspect yourself (which is fairly simple). You don't need gesture recognizers.

Swift

First, adjust your UIScrollView deceleration rate:

scrollView.decelerationRate = UIScrollViewDecelerationRateFast

Assume we have an array of content — let's call it yourPagesArray. In your UIScrollViewDelegate, implement the following method:

func scrollViewWillEndDragging(_ scrollView: UIScrollView, withVelocity velocity: CGPoint, targetContentOffset: UnsafeMutablePointer<CGPoint>)
{
    //This is the index of the "page" that we will be landing at
    let nearestIndex = Int(CGFloat(targetContentOffset.pointee.x) / scrollView.bounds.size.width + 0.5)

    //Just to make sure we don't scroll past your content
    let clampedIndex = max( min( nearestIndex, yourPagesArray.count - 1 ), 0 )

    //This is the actual x position in the scroll view
    var xOffset = CGFloat(clampedIndex) * scrollView.bounds.size.width

    //I've found that scroll views will "stick" unless this is done
    xOffset = xOffset == 0.0 ? 1.0 : xOffset

    //Tell the scroll view to land on our page
    targetContentOffset.pointee.x = xOffset
}

You will also need to implement the following delegate method, to handle the case where the user lifts their finger gently without causing any scroll deceleration:

(Update: you may not need to do this under the latest iOS SDK. It seems like the above delegate method is now called when there is zero velocity.)

func scrollViewDidEndDragging(_ scrollView: UIScrollView, willDecelerate decelerate: Bool)
{
    if !decelerate
    {
        let currentIndex = floor(scrollView.contentOffset.x / scrollView.bounds.size.width)

        let offset = CGPoint(x: scrollView.bounds.size.width * currentIndex, y: 0)

        scrollView.setContentOffset(offset, animated: true)
    }
}

Objective-C

Setting your deceleration rate:

scrollView.decelerationRate = UIScrollViewDecelerationRateFast;

Then your scroll view delegate implementation:

- (void) scrollViewWillEndDragging:(UIScrollView *)scroll withVelocity:(CGPoint)velocity targetContentOffset:(inout CGPoint *)targetContentOffset
{
    //This is the index of the "page" that we will be landing at
    NSUInteger nearestIndex = (NSUInteger)(targetContentOffset->x / scrollView.bounds.size.width + 0.5f);   

    //Just to make sure we don't scroll past your content
    nearestIndex = MAX( MIN( nearestIndex, yourPagesArray.count - 1 ), 0 );

    //This is the actual x position in the scroll view
    CGFloat xOffset = nearestIndex * scrollView.bounds.size.width;

    //I've found that scroll views will "stick" unless this is done
    xOffset = xOffset==0?1:xOffset;

    //Tell the scroll view to land on our page
    *targetContentOffset = CGPointMake(xOffset, targetContentOffset->y);
}

- (void) scrollViewDidEndDragging:(UIScrollView *)scrollView willDecelerate:(BOOL)decelerate
{
    if( !decelerate )
    {
        NSUInteger currentIndex = (NSUInteger)(scrollView.contentOffset.x / scrollView.bounds.size.width);

        [scrollView setContentOffset:CGPointMake(scrollView.bounds.size.width * currentIndex, 0) animated:YES];
    }
}

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