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c++ - Why is valarray so slow?

I am trying to use valarray since it is much like MATLAB while operating vector and matrices. I first did some performance check and found that valarray cannot achieve the performance declared as in the book C++ programming language by Stroustrup.

The test program actually did 5 million multiplication of doubles. I thought that c = a*b would at least be comparable to the for loop double type element multiplication, but I am totally wrong. I tried on several computers and Microsoft Visual C++ 6.0 and Visual Studio 2008.

By the way, I tested on MATLAB using the following code:

len = 5*1024*1024;
a = rand(len, 1);
b = rand(len, 1);
c = zeros(len, 1);
tic;
c = a.*b;
toc;

And the result is 46 ms. This time is not high precision; it only works as a reference.

The code is:

#include <iostream>
#include <valarray>
#include <iostream>
#include "windows.h"

using namespace std;
SYSTEMTIME stime;
LARGE_INTEGER sys_freq;

double gettime_hp();

int main()
{
    enum { N = 5*1024*1024 };
    valarray<double> a(N), b(N), c(N);
    QueryPerformanceFrequency(&sys_freq);
    int i, j;
    for (j=0 ; j<8 ; ++j)
    {
        for (i=0 ; i<N ; ++i)
        {
            a[i] = rand();
            b[i] = rand();
        }

        double* a1 = &a[0], *b1 = &b[0], *c1 = &c[0];
        double dtime = gettime_hp();
        for (i=0 ; i<N ; ++i)
            c1[i] = a1[i] * b1[i];
        dtime = gettime_hp()-dtime;
        cout << "double operator* " << dtime << " ms
";

        dtime = gettime_hp();
        c = a*b ;
        dtime = gettime_hp() - dtime;
        cout << "valarray operator* " << dtime << " ms
";

        dtime = gettime_hp();
        for (i=0 ; i<N ; ++i)
            c[i] = a[i] * b[i];
        dtime = gettime_hp() - dtime;
        cout << "valarray[i] operator* " << dtime<< " ms
";

        cout << "------------------------------------------------------
";
    }
}

double gettime_hp()
{
    LARGE_INTEGER tick;
    extern LARGE_INTEGER sys_freq;
    QueryPerformanceCounter(&tick);
    return (double)tick.QuadPart * 1000.0 / sys_freq.QuadPart;
}

The running results: (release mode with maximal speed optimization)

double operator* 52.3019 ms
valarray operator* 128.338 ms
valarray[i] operator* 43.1801 ms
------------------------------------------------------
double operator* 43.4036 ms
valarray operator* 145.533 ms
valarray[i] operator* 44.9121 ms
------------------------------------------------------
double operator* 43.2619 ms
valarray operator* 158.681 ms
valarray[i] operator* 43.4871 ms
------------------------------------------------------
double operator* 42.7317 ms
valarray operator* 173.164 ms
valarray[i] operator* 80.1004 ms
------------------------------------------------------
double operator* 43.2236 ms
valarray operator* 158.004 ms
valarray[i] operator* 44.3813 ms
------------------------------------------------------

Debugging mode with same optimization:

double operator* 41.8123 ms
valarray operator* 201.484 ms
valarray[i] operator* 41.5452 ms
------------------------------------------------------
double operator* 40.2238 ms
valarray operator* 215.351 ms
valarray[i] operator* 40.2076 ms
------------------------------------------------------
double operator* 40.5859 ms
valarray operator* 232.007 ms
valarray[i] operator* 40.8803 ms
------------------------------------------------------
double operator* 40.9734 ms
valarray operator* 234.325 ms
valarray[i] operator* 40.9711 ms
------------------------------------------------------
double operator* 41.1977 ms
valarray operator* 234.409 ms
valarray[i] operator* 41.1429 ms
------------------------------------------------------
double operator* 39.7754 ms
valarray operator* 234.26 ms
valarray[i] operator* 39.6338 ms
------------------------------------------------------
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1 Answer

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by (71.8m points)

I just tried it on a Linux x86-64 system (Sandy Bridge CPU):

gcc 4.5.0:

double operator* 9.64185 ms
valarray operator* 9.36987 ms
valarray[i] operator* 9.35815 ms

Intel ICC 12.0.2:

double operator* 7.76757 ms
valarray operator* 9.60208 ms
valarray[i] operator* 7.51409 ms

In both cases I just used -O3 and no other optimisation-related flags.

It looks like the MS C++ compiler and/or valarray implementation suck.


Here's the OP's code modified for Linux:

#include <iostream>
#include <valarray>
#include <iostream>
#include <ctime>

using namespace std ;

double gettime_hp();

int main()
{
    enum { N = 5*1024*1024 };
    valarray<double> a(N), b(N), c(N) ;
    int i,j;
    for(  j=0 ; j<8 ; ++j )
    {
        for(  i=0 ; i<N ; ++i )
        {
            a[i]=rand();
            b[i]=rand();
        }

        double* a1 = &a[0], *b1 = &b[0], *c1 = &c[0] ;
        double dtime=gettime_hp();
        for(  i=0 ; i<N ; ++i ) c1[i] = a1[i] * b1[i] ;
        dtime=gettime_hp()-dtime;
        cout << "double operator* " << dtime << " ms
" ;

        dtime=gettime_hp();
        c = a*b ;
        dtime=gettime_hp()-dtime;
        cout << "valarray operator* " << dtime << " ms
" ;

        dtime=gettime_hp();
        for(  i=0 ; i<N ; ++i ) c[i] = a[i] * b[i] ;
        dtime=gettime_hp()-dtime;
        cout << "valarray[i] operator* " << dtime<< " ms
" ;

        cout << "------------------------------------------------------
" ;
    }
}

double gettime_hp()
{
    struct timespec timestamp;

    clock_gettime(CLOCK_REALTIME, &timestamp);
    return timestamp.tv_sec * 1000.0 + timestamp.tv_nsec * 1.0e-6;
}

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