Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
165 views
in Technique[技术] by (71.8m points)

c++ - Sending large amount of data between Qt threads

I have a QThread which generates a fairly large amount of data regularly (couple of megabytes per second), and it needs to transmit it to the parent (GUI) thread.

I'm afraid I'm not that certain in the inner workings of QThread so I would like to ask for a best practice.

Obviously, the most direct way to transmit data is to just emit an array. However, how efficient is this? Does Qt know about where it is used and avoids deep copying it when sending and receiving it?

If not, I can gladly just allocate the memory in the main thread and give a pointer to the child thread where it will write the data (and only emit short messages about the progress). This does not seem to be the most elegant solution to me, this is why I'm asking.

If Qt avoids copying the data in multiple buffers when emitting and receiving, is it guaranteed in all systems? I don't have the resources to try benchmarking it under various OSs.

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

QThread's inner workings are irrelevant: they play no role in how the event loops work. When you emit a signal in a QObject that lives in a thread different from the slot's object, the signal will be posted as a QMetaCallEvent to the event queue of the receiving thread. The event loop running in the receiving thread will then act on this event and execute the call into the slot that was connected to the emitted signal.

So, no matter what happens, whatever data you send through the signal will eventually end up as a payload in an instance of QEvent-derived class.

The meat of the issue is when the QMetaCallEvent reaches the event loop and the container gets passed into the slot as an argument. Of course the copy constructors could be called plenty of times along the way. Below is some simple code that demonstrates how many times the copy constructor and default constructor are in fact called

  • on the elements of the data members of an implicitly shared copy-on-write container (QVector),

  • on a custom class that stands in for a container.

You'll be pleasantly surprised :)

Since Qt containers are implicitly shared copy-on-write, their copy construction has negligible cost: all that's done is a reference counter is incremented atomically on construction. None of the data members are copied, for example.

Alas, pre-11 C++ shows its ugly side: if the slot code modifies the container in any way, there's no way to pass references to the slot in such a way that would let the compiler know that the original container is not needed anymore. Thus: if the slot receives a const reference to the container, you're guaranteed that no copies will be made. If the slot receives a writeable copy of the container and you modify it, there will be a completely unnecessary copy made since the instance alive at the call site is no longer needed. In C++-11 you'd pass an rvalue reference as a parameter. Passing an rvalue reference in a function call ends the lifetime of the passed object in the caller.

Sample code output:

"Started" copies: 0 assignments: 0 default instances: 0 
"Created Foo" copies: 0 assignments: 0 default instances: 100 
"Created Bar" copies: 0 assignments: 0 default instances: 100 
"Received signal w/const container" copies: 0 assignments: 0 default instances: 100 
"Received signal w/copy of the container" copies: 0 assignments: 0 default instances: 100 
"Made a copy" copies: 100 assignments: 1 default instances: 101 
"Reset" copies: 0 assignments: 0 default instances: 0 
"Received signal w/const class" copies: 2 assignments: 0 default instances: 1 
"Received signal w/copy of the class" copies: 3 assignments: 0 default instances: 1 
//main.cpp
#include <QtCore>

class Class {
    static QAtomicInt m_copies;
    static QAtomicInt m_assignments;
    static QAtomicInt m_instances;
public:
    Class() { m_instances.fetchAndAddOrdered(1); }
    Class(const Class &) { m_copies.fetchAndAddOrdered(1); }
    Class & operator=(const Class &) { m_assignments.fetchAndAddOrdered(1); return *this; }
    static void dump(const QString & s = QString()) {
        qDebug() << s << "copies:" << m_copies << "assignments:" << m_assignments << "default instances:" << m_instances;
    }
    static void reset() {
        m_copies = 0;
        m_assignments = 0;
        m_instances = 0;
    }
};

QAtomicInt Class::m_instances;
QAtomicInt Class::m_copies;
QAtomicInt Class::m_assignments;

typedef QVector<Class> Vector;

Q_DECLARE_METATYPE(Vector)

class Foo : public QObject
{
    Q_OBJECT
    Vector v;
public:
    Foo() : v(100) {}
signals:
    void containerSignal(const Vector &);
    void classSignal(const Class &);
public slots:
    void sendContainer() { emit containerSignal(v); }
    void sendClass() { emit classSignal(Class()); }
};

class Bar : public QObject
{
    Q_OBJECT
public:
    Bar() {}
signals:
    void containerDone();
    void classDone();
public slots:
    void containerSlotConst(const Vector &) {
        Class::dump("Received signal w/const container");
    }
    void containerSlot(Vector v) {
        Class::dump("Received signal w/copy of the container");
        v[99] = Class();
        Class::dump("Made a copy");
        Class::reset();
        Class::dump("Reset");
        emit containerDone();
    }
    void classSlotConst(const Class &) {
        Class::dump("Received signal w/const class");
    }
    void classSlot(Class) {
        Class::dump("Received signal w/copy of the class");
        emit classDone();
        //QThread::currentThread()->quit();
    }
};

int main(int argc, char ** argv)
{
    QCoreApplication a(argc, argv);
    qRegisterMetaType<Vector>("Vector");
    qRegisterMetaType<Class>("Class");

    Class::dump("Started");
    QThread thread;
    Foo foo;
    Bar bar;
    Class::dump("Created Foo");
    bar.moveToThread(&thread);
    Class::dump("Created Bar");
    QObject::connect(&thread, SIGNAL(started()), &foo, SLOT(sendContainer()));
    QObject::connect(&foo, SIGNAL(containerSignal(Vector)), &bar, SLOT(containerSlotConst(Vector)));
    QObject::connect(&foo, SIGNAL(containerSignal(Vector)), &bar, SLOT(containerSlot(Vector)));
    QObject::connect(&bar, SIGNAL(containerDone()), &foo, SLOT(sendClass()));
    QObject::connect(&foo, SIGNAL(classSignal(Class)), &bar, SLOT(classSlotConst(Class)));
    QObject::connect(&foo, SIGNAL(classSignal(Class)), &bar, SLOT(classSlot(Class)));
    QObject::connect(&bar, SIGNAL(classDone()), &thread, SLOT(quit()));
    QObject::connect(&thread, SIGNAL(finished()), &a, SLOT(quit()));
    thread.start();
    a.exec();
    thread.wait();
}

#include "main.moc"

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...