1) AVPlayer
will buffer the video in several cases, none cleary documented. I'd say you can expect buffering when you init the video, and when you replace the current item.
You can observe currentItem.loadedTimeRanges
to know what's going on. That property will tell you which video time ranges has been loaded.
Also, there is a few other currentItem
properties that may help you: playbackLikelyToKeepUp
, playbackBufferFull
and playbackBufferEmpty
.
Achieving a perfect gapless playback is not easy.
/* player is an instance of AVPlayer */
[player addObserver:self
forKeyPath:@"currentItem.loadedTimeRanges"
options:NSKeyValueObservingOptionNew
context:kTimeRangesKVO];
In observeValueForKeyPath:ofObject:change:context:
:
if (kTimeRangesKVO == context) {
NSArray *timeRanges = (NSArray *)[change objectForKey:NSKeyValueChangeNewKey];
if (timeRanges && [timeRanges count]) {
CMTimeRange timerange = [[timeRanges objectAtIndex:0] CMTimeRangeValue];
NSLog(@" . . . %.5f -> %.5f", CMTimeGetSeconds(timerange.start), CMTimeGetSeconds(CMTimeAdd(timerange.start, timerange.duration)));
}
}
2) Just keep an eye on player.rate
.
[player addObserver:self
forKeyPath:@"rate"
options:NSKeyValueObservingOptionNew
context:kRateDidChangeKVO];
Then in your observeValueForKeyPath:ofObject:change:context:
:
if (kRateDidChangeKVO == context) {
NSLog(@"Player playback rate changed: %.5f", player.rate);
if (player.rate == 0.0) {
NSLog(@" . . . PAUSED (or just started)");
}
}
3) You can build a movie of a given length using a still image but it's easier to use a regular UIImageView
on top of the player. Hide/show it when needed.
Sample project: feel free to play with the code I wrote to support my answer.
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