calloutViewController is a part of custom callout view to handle events. You won't find it in MapKit or elsewhere.
Apples instructions are good. To create your own callout you should follow steps:
1. Create custom MKAnnotationView or MAPinAnnotationView
2. Override setSelected and hitTest methods in your annotation
3. Create your own callout view
4. Override hitTest and pointInside in you callout view
5. Implement MapView delegate methods didSelectAnnotationView, didDeselectAnnotationView
I have ended up with these solution that allows me to handle touches inside callout view without losing selection.
Annotation
class MapPin: MKAnnotationView {
class var reuseIdentifier:String {
return "mapPin"
}
private var calloutView:MapPinCallout?
private var hitOutside:Bool = true
var preventDeselection:Bool {
return !hitOutside
}
convenience init(annotation:MKAnnotation!) {
self.init(annotation: annotation, reuseIdentifier: MapPin.reuseIdentifier)
canShowCallout = false;
}
override func setSelected(selected: Bool, animated: Bool) {
let calloutViewAdded = calloutView?.superview != nil
if (selected || !selected && hitOutside) {
super.setSelected(selected, animated: animated)
}
self.superview?.bringSubviewToFront(self)
if (calloutView == nil) {
calloutView = MapPinCallout()
}
if (self.selected && !calloutViewAdded) {
addSubview(calloutView!)
}
if (!self.selected) {
calloutView?.removeFromSuperview()
}
}
override func hitTest(point: CGPoint, withEvent event: UIEvent?) -> UIView? {
var hitView = super.hitTest(point, withEvent: event)
if let callout = calloutView {
if (hitView == nil && self.selected) {
hitView = callout.hitTest(point, withEvent: event)
}
}
hitOutside = hitView == nil
return hitView;
}
}
Callout view
class MapPinCallout: UIView {
override func hitTest(var point: CGPoint, withEvent event: UIEvent?) -> UIView? {
let viewPoint = superview?.convertPoint(point, toView: self) ?? point
let isInsideView = pointInside(viewPoint, withEvent: event)
var view = super.hitTest(viewPoint, withEvent: event)
return view
}
override func pointInside(point: CGPoint, withEvent event: UIEvent?) -> Bool {
return CGRectContainsPoint(bounds, point)
}
}
If you need something else but buttons be responsive in callout add code to handle touches in specific views before hitTest returns view
if calloutState == .Expanded && CGRectContainsPoint(tableView.frame, viewPoint) {
view = tableView.hitTest(convertPoint(viewPoint, toView: tableView), withEvent: event)
}
Delegate methods
func mapView(mapView: MKMapView!, didSelectAnnotationView view: MKAnnotationView!) {
if let mapPin = view as? MapPin {
updatePinPosition(mapPin)
}
}
func mapView(mapView: MKMapView!, didDeselectAnnotationView view: MKAnnotationView!) {
if let mapPin = view as? MapPin {
if mapPin.preventDeselection {
mapView.selectAnnotation(view.annotation, animated: false)
}
}
}
func updatePinPosition(pin:MapPin) {
let defaultShift:CGFloat = 50
let pinPosition = CGPointMake(pin.frame.midX, pin.frame.maxY)
let y = pinPosition.y - defaultShift
let controlPoint = CGPointMake(pinPosition.x, y)
let controlPointCoordinate = mapView.convertPoint(controlPoint, toCoordinateFromView: mapView)
mapView.setCenterCoordinate(controlPointCoordinate, animated: true)
}
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