The easiest way is to think of this
as being a hidden extra argument that is always passed automatically.
So, a fictional method like:
size_t String::length(void) const
{
return strlen(m_string);
}
is actually more like this under the hood:
size_t String__length(const String *this)
{
return strlen(this->m_string);
}
and a call like:
{
String example("hello");
cout << example.length();
}
becomes something like:
cout << String__length(&example);
Note that the above transformation is simplified, hopefully to make my point a bit clearer. No need to fill up the comments with "whaaa, where's the marshalling for method overloading, huh?"-type objection, please. :)
That transforms the question into "where are arguments stored?", and the answer is of course "it depends". :)
It's often on the stack, but it could be in registers too, or any other mechanism that the compiler considers is good for the target architecture.
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