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numpy - Delaunay Triangulation of points from 2D surface in 3D with python?

I have a collection of 3D points. These points are sampled at constant levels (z=0,1,...,7). An image should make it clear:

point collection

These points are in a numpy ndarray of shape (N, 3) called X. The above plot is created using:

import matplotlib.pyplot as plt
from mpl_toolkits.mplot3d import Axes3D

X = load('points.npy')
fig = plt.figure()
ax = fig.gca(projection='3d')
ax.plot_wireframe(X[:,0], X[:,1], X[:,2])
ax.scatter(X[:,0], X[:,1], X[:,2])
plt.draw()

I'd like to instead triangulate only the surface of this object, and plot the surface. I do not want the convex hull of this object, however, because this loses subtle shape information I'd like to be able to inspect.

I have tried ax.plot_trisurf(X[:,0], X[:,1], X[:,2]), but this results in the following mess:

mess

Any help?

Example data

Here's a snippet to generate 3D data that is representative of the problem:

import numpy as np
X = []
for i in range(8):
    t = np.linspace(0,2*np.pi,np.random.randint(30,50))
    for j in range(t.shape[0]):
        # random circular objects...
        X.append([
            (-0.05*(i-3.5)**2+1)*np.cos(t[j])+0.1*np.random.rand()-0.05,
            (-0.05*(i-3.5)**2+1)*np.sin(t[j])+0.1*np.random.rand()-0.05,
            i
        ])
X = np.array(X)

Example data from original image

Here's a pastebin to the original data:

http://pastebin.com/YBZhJcsV

Here are the slices along constant z:

enter no image description here

See Question&Answers more detail:os

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1 Answer

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update 3

Here's a concrete example of what I describe in update 2. If you don't have mayavi for visualization, I suggest installing it via edm using edm install mayavi pyqt matplotlib.

Toy 2D contours stacked in 3D

enter image description here

Contours -> 3D surface

enter image description here

Code to generate the figures

from matplotlib import path as mpath
from mayavi import mlab
import numpy as np


def make_star(amplitude=1.0, rotation=0.0):
    """ Make a star shape
    """
    t = np.linspace(0, 2*np.pi, 6) + rotation
    star = np.zeros((12, 2))
    star[::2] = np.c_[np.cos(t), np.sin(t)]
    star[1::2] = 0.5*np.c_[np.cos(t + np.pi / 5), np.sin(t + np.pi / 5)]
    return amplitude * star

def make_stars(n_stars=51, z_diff=0.05):
    """ Make `2*n_stars-1` stars stacked in 3D
    """
    amps = np.linspace(0.25, 1, n_stars)
    amps = np.r_[amps, amps[:-1][::-1]]
    rots = np.linspace(0, 2*np.pi, len(amps))
    zamps = np.linspace
    stars = []
    for i, (amp, rot) in enumerate(zip(amps, rots)):
        star = make_star(amplitude=amp, rotation=rot)
        height = i*z_diff
        z = np.full(len(star), height)
        star3d = np.c_[star, z]
        stars.append(star3d)
    return stars

def polygon_to_boolean(points, xvals, yvals):
    """ Convert `points` to a boolean indicator mask
    over the specified domain
    """
    x, y = np.meshgrid(xvals, yvals)
    xy = np.c_[x.flatten(), y.flatten()]
    mask = mpath.Path(points).contains_points(xy).reshape(x.shape)
    return x, y, mask

def plot_contours(stars):
    """ Plot a list of stars in 3D
    """
    n = len(stars)

    for i, star in enumerate(stars):
        x, y, z = star.T
        mlab.plot3d(*star.T)
        #ax.plot3D(x, y, z, '-o', c=(0, 1-i/n, i/n))
        #ax.set_xlim(-1, 1)
        #ax.set_ylim(-1, 1)
    mlab.show()



if __name__ == '__main__':

    # Make and plot the 2D contours
    stars3d = make_stars()
    plot_contours(stars3d)

    xvals = np.linspace(-1, 1, 101)
    yvals = np.linspace(-1, 1, 101)

    volume = np.dstack([
        polygon_to_boolean(star[:,:2], xvals, yvals)[-1]
        for star in stars3d
    ]).astype(float)

    mlab.contour3d(volume, contours=[0.5])
    mlab.show()

update 2

I now do this as follows:

  1. I use the fact that the paths in each z-slice are closed and simple and use matplotlib.path to determine points inside and outside of the contour. Using this idea, I convert the contours in each slice to a boolean-valued image, which is combined into a boolean-valued volume.
  2. Next, I use skimage's marching_cubes method to obtain a triangulation of the surface for visualization.

Here's an example of the method. I think the data is slightly different, but you can definitely see that the results are much cleaner, and can handle surfaces that are disconnected or have holes.

Original answer

Ok, here's the solution I came up with. It depends heavily on my data being roughly spherical and sampled at uniformly in z I think. Some of the other comments provide more information about more robust solutions. Since my data is roughly spherical I triangulate the azimuth and zenith angles from the spherical coordinate transform of my data points.

import numpy as np
import matplotlib.pyplot as plt 
from mpl_toolkits.mplot3d import Axes3D
import matplotlib.tri as mtri

X = np.load('./mydatars.npy')
# My data points are strictly positive. This doesn't work if I don't center about the origin.
X -= X.mean(axis=0)

rad = np.linalg.norm(X, axis=1)
zen = np.arccos(X[:,-1] / rad)
azi = np.arctan2(X[:,1], X[:,0])

tris = mtri.Triangulation(zen, azi)

fig = plt.figure()
ax  = fig.add_subplot(111, projection='3d')
ax.plot_trisurf(X[:,0], X[:,1], X[:,2], triangles=tris.triangles, cmap=plt.cm.bone)
plt.show()

Using the sample data from the pastebin above, this yields:

no thanks



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