I'm assuming you're using the default UICollectionViewDelegateFlowLayout, right? Then make sure you respond accordingly to the delegate methods, and when the pinch gesture occurs, simply invalidate the layout.
For example, if I want to adjust the size of every item, while pinching:
@interface ViewController () <UICollectionViewDataSource, UICollectionViewDelegate, UICollectionViewDelegateFlowLayout>
@property (nonatomic,assign) CGFloat scale;
@property (nonatomic,weak) IBOutlet UICollectionView *collectionView;
@end
@implementation ViewController
- (void)viewDidLoad
{
[super viewDidLoad];
self.scale = 1.0;
[self.collectionView registerClass:[UICollectionViewCell class] forCellWithReuseIdentifier:@"cell"];
UIPinchGestureRecognizer *gesture = [[UIPinchGestureRecognizer alloc] initWithTarget:self action:@selector(didReceivePinchGesture:)];
[self.collectionView addGestureRecognizer:gesture];
}
- (CGSize)collectionView:(UICollectionView *)collectionView layout:(UICollectionViewLayout *)collectionViewLayout sizeForItemAtIndexPath:(NSIndexPath *)indexPath
{
return CGSizeMake(50*self.scale, 50*self.scale);
}
- (void)didReceivePinchGesture:(UIPinchGestureRecognizer*)gesture
{
static CGFloat scaleStart;
if (gesture.state == UIGestureRecognizerStateBegan)
{
scaleStart = self.scale;
}
else if (gesture.state == UIGestureRecognizerStateChanged)
{
self.scale = scaleStart * gesture.scale;
[self.collectionView.collectionViewLayout invalidateLayout];
}
}
The property self.scale
is just for show, you can apply this same concept to any other attribute, this doesn't require a beginUpdates/endUpdates because the user himself is carrying the timing of the scale.
Here's a running project, in case you want to see it in action.
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