add your viewController class to the list of observers of UIKeyboardWillShowNotification
/UIKeyboardWillHideNotification
. then you can move your view to make your textView visible. You can also get animation parameters from this notifications to synchronize your animation with keyboard animation parameters of the current OS version. this code I've used for paging
- (void) viewWillAppear:(BOOL)animated{
[super viewWillAppear:animated];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(liftMainViewWhenKeybordAppears:) name:UIKeyboardWillShowNotification object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(returnMainViewToInitialposition:) name:UIKeyboardWillHideNotification object:nil];
}
- (void) viewWillDisappear:(BOOL)animated{
[super viewWillDisappear:animated];
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
in the methods below I set two methods to handle keyboard notifications. and here are this methods:
- (void) liftMainViewWhenKeybordAppears:(NSNotification*)aNotification{
NSDictionary* userInfo = [aNotification userInfo];
NSTimeInterval animationDuration;
UIViewAnimationCurve animationCurve;
CGRect keyboardFrame;
[[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] getValue:&animationCurve];
[[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] getValue:&animationDuration];
[[userInfo objectForKey:UIKeyboardBoundsUserInfoKey] getValue:&keyboardFrame];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:animationDuration];
[UIView setAnimationCurve:animationCurve];
[self.view setFrame:CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y - keyboardFrame.size.height, self.view.frame.size.width, self.view.frame.size.height)];
[UIView commitAnimations];
}
- (void) returnMainViewToInitialposition:(NSNotification*)aNotification{
NSDictionary* userInfo = [aNotification userInfo];
NSTimeInterval animationDuration;
UIViewAnimationCurve animationCurve;
CGRect keyboardFrame;
[[userInfo objectForKey:UIKeyboardAnimationCurveUserInfoKey] getValue:&animationCurve];
[[userInfo objectForKey:UIKeyboardAnimationDurationUserInfoKey] getValue:&animationDuration];
[[userInfo objectForKey:UIKeyboardBoundsUserInfoKey] getValue:&keyboardFrame];
[UIView beginAnimations:nil context:nil];
[UIView setAnimationDuration:animationDuration];
[UIView setAnimationCurve:animationCurve];
[self.view setFrame:CGRectMake(self.view.frame.origin.x, self.view.frame.origin.y + keyboardFrame.size.height, self.view.frame.size.width, self.view.frame.size.height)];
[UIView commitAnimations];
}
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