CATransform3D transform = CATransform3DIdentity;
transform = CATransform3DTranslate(transform, rotationPoint.x-center.x, rotationPoint.y-center.y, 0.0);
transform = CATransform3DRotate(transform, rotationAngle, 0.0, 0.0, -1.0);
transform = CATransform3DTranslate(transform, center.x-rotationPoint.x, center.y-rotationPoint.y, 0.0);
Where center
is the center of your layer, rotationAngle
is in radians (positive is counterclockwise), and rotationPoint
is the point about which you wish to rotate. center
and rotationPoint
are in the coordinate space of the containing view.
与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…