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math - How to calculate the z-distance of a camera to view an image at 100% of its original scale in a 3D space

How can one calculate the camera distance from an object in 3D space (an image in this case) such that the image is at its original pixel width.

Am I right in assuming that this is possible given the aspect ratio of the camera, fov, and the original width/height of the image in pixels?

(In case it is relevant, I am using THREE.js in this particular instance).

Thanks to anyone who can help or lead me in the right direction!

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Thanks everyone for all the input!

After doing some digging and then working out how this all fits into the exact problem I was trying to solve with THREE.js, this was the answer I came up with in JavaScript as the target Z distance for displaying things at their original scale:

var vFOV = this.camera.fov * (Math.PI / 180), // convert VERTICAL fov to radians

var targetZ = window.innerHeight / (2 * Math.tan(vFOV / 2) );

I was trying to figure out which one to mark as the answer but I kind of combined all of them into this solution.


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