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c++ - int_least64_t vs int_fast64_t vs int64_t

I'm trying to port my code to 64bit.

I found that C++ provides 64bit integer types, but I'm still confused about it.

First, I found four different 64bit ints:

int_least64_t
int_fast64_t
int64_t
intmax_t

and their unsigned counterparts. I tested them using sizeof() and they are 8 byte so they are 64bit.

What's the different between them? What is the meaning of the least and fast types? What about intmax_t?

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On your platform, they're all names for the same underlying data type. On other platforms, they aren't.

int64_t is required to be EXACTLY 64 bits. On architectures with (for example) a 9-bit byte, it won't be available at all.

int_least64_t is the smallest data type with at least 64 bits. If int64_t is available, it will be used. But (for example) with a 9-bit byte machine, this could be 72 bits.

int_fast64_t is the data type with at least 64 bits and the best arithmetic performance. It's there mainly for consistency with int_fast8_t and int_fast16_t, which on many machines will be 32 bits, not 8 or 16. In a few more years, there might be an architecture where 128-bit math is faster than 64-bit, but I don't think any exists today.


If you're porting an algorithm, you probably want to be using int_fast32_t, since it will hold any value your old 32-bit code can handle, but will be 64-bit if that's faster. If you're converting pointers to integers (why?) then use intptr_t.


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