Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Welcome To Ask or Share your Answers For Others

Categories

0 votes
435 views
in Technique[技术] by (71.8m points)

android - Building a 9 patch drawable at runtime

I am successfully building a 9patch drawable at runtime on Android 3.0+ using the excellent gist provided by Brian Griffey (found here).

Essentially I load the raw (no patches) graphic file from the network and the filename contains the cap insets that I need to use in order to scale the image accordingly. I then use these values with the class found above and apply the image as a background to a variety of elements (such as TextView, ImageButton, Button, ViewGroup, etc).

This works perfectly as you can see here:

Android 3.0+ result

However, running the same code on Android 2.3.x yields the result:

Android 2.x result

I've looked through the source code used in Android to parse a 9patch image (here and here) but have found no method of getting this to work correctly. I've tried just about everything I could throw at it to no avail.

For the record, the 9patch consists of three columns on each axis, one fixed, one stretchable and one fixed.

Here's hoping someone else has solved this problem before.

Thanks in advance.

EDIT I am only interested in duplicating this behavior on Android 2.3 and above (I originally had 2.x).

EDIT #2 This gist describes exactly what I'm trying to do + Source image: source image

EDIT #3 The size of the image is 22px/58px (width/height) and the insets are 14/6/14/6 (top/left/bottom/right).

See Question&Answers more detail:os

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome To Ask or Share your Answers For Others

1 Answer

0 votes
by (71.8m points)

It's working for me after I updated the code. I think the color size made it unhappy for some reason(Based on the comments in the android source code each patch has a color hint, setting fewer than the number of sections in this case 9 appears to cause problems). I haven't tested with your image yet.

public static NinePatch createFixedNinePatch(Resources res, Bitmap bitmap, int top, int left, int bottom, int right, String srcName){
    ByteBuffer buffer = getByteBufferFixed(top, left, bottom, right);
    NinePatch patch = new NinePatch(bitmap, buffer.array(), srcName);
    return patch;
}

public static ByteBuffer getByteBufferFixed(int top, int left, int bottom, int right) {
    //Docs check the NinePatchChunkFile
    ByteBuffer buffer = ByteBuffer.allocate(84).order(ByteOrder.nativeOrder());
    //was translated
    buffer.put((byte)0x01);
    //divx size
    buffer.put((byte)0x02);
    //divy size
    buffer.put((byte)0x02);
    //color size
    buffer.put(( byte)0x09);

    //skip
    buffer.putInt(0);
    buffer.putInt(0);

    //padding
    buffer.putInt(0);
    buffer.putInt(0);
    buffer.putInt(0);
    buffer.putInt(0);

    //skip 4 bytes
    buffer.putInt(0);

    buffer.putInt(left);
    buffer.putInt(right);
    buffer.putInt(top);
    buffer.putInt(bottom);
    buffer.putInt(NO_COLOR);
    buffer.putInt(NO_COLOR);
    buffer.putInt(NO_COLOR);
    buffer.putInt(NO_COLOR);
    buffer.putInt(NO_COLOR);
    buffer.putInt(NO_COLOR);
    buffer.putInt(NO_COLOR);
    buffer.putInt(NO_COLOR);
    buffer.putInt(NO_COLOR);
    return buffer;
}

与恶龙缠斗过久,自身亦成为恶龙;凝视深渊过久,深渊将回以凝视…
Welcome to OStack Knowledge Sharing Community for programmer and developer-Open, Learning and Share
Click Here to Ask a Question

...