I have a large array that I would like to process by handing slices of it to a few asynchronous tasks. As a proof of concept, I have the written the following code:
class TestParallelArrayProcessing {
let array: [Int]
var summary: [Int]
init() {
array = Array<Int>(count: 500000, repeatedValue: 0)
for i in 0 ..< 500000 {
array[i] = Int(arc4random_uniform(10))
}
summary = Array<Int>(count: 10, repeatedValue: 0)
}
func calcSummary() {
let group = dispatch_group_create()
let queue = dispatch_get_global_queue(QOS_CLASS_USER_INITIATED, 0)
for i in 0 ..< 10 {
dispatch_group_async(group, queue, {
let base = i * 50000
for x in base ..< base + 50000 {
self.summary[i] += self.array[x]
}
})
}
dispatch_group_notify(group, queue, {
println(self.summary)
})
}
}
After init()
, array
will be initialized with random integers between 0 and 9.
The calcSummary
function dispatches 10 tasks that take disjoint chunks of 50000 items from array
and add them up, using their respective slot in summary
as an accummulator.
This program crashes at the self.summary[i] += self.array[x]
line. The error is:
EXC_BAD_INSTRUCTION (code = EXC_I386_INVOP).
I can see, in the debugger, that it has managed to iterate a few times before crashing, and that the variables, at the time of the crash, have values within correct bounds.
I have read that EXC_I386_INVOP
can happen when trying to access an object that has already been released. I wonder if this has anything to do with Swift making a copy of the array if it is modified, and, if so, how to avoid it.
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