I've been experimenting with embedding different scripting languages in a C++ application, currently I'm trying Stackless Python 3.1. I've tried several tutorials and examples, what few I can find, to try and run a simple script from an application.
Py_Initialize();
FILE* PythonScriptFile = fopen("Python Scripts/Test.py", "r");
if(PythonScriptFile)
{
PyRun_SimpleFile(PythonScriptFile, "Python Scripts/Test.py");
fclose(PythonScriptFile);
}
Py_Finalize();
For some odd reason, running this piece of code results in an access violation at:
PyRun_SimpleFile(PythonScriptFile, "Python Scripts/Test.py");
I've searched online for others with a similar problem and found only one. Their only solution was a workaround that only seems possible in an older version of Python: Creating a python file object and returning the FILE*
from that python file object into PyRun_SimpleFile
. Such function calls are not available however, the Python 3.1 API creates file objects from a file descriptor and returns file descriptors, but the PyRun_SimpleFile
function still requires a FILE*
.
I'm at a loss as to how to run any scripts from file, short of loading the entire file into memory manually and running it as a giant string, certainly not a practical solution.
What gives? How can I accomplish this task if the API has an internal error?
Update:
I've managed to build Stackless Python 3.1 from the source and yet the crash remains completely unchanged, despite using the same C runtime library. Both my project and the Stackless Python 3.1 source are built with Visual Studio 2010's C++ compiler and C runtime. I no longer have any inkling as to what might solve this problem, short of modifying Python to use a file name and not a FILE*. Another terrible workaround.
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