what about this:
class V extends View implements SpringListener {
private static final int NUM_ELEMS = 4;
private Spring[] mXSprings = new Spring[NUM_ELEMS];
private Spring[] mYSprings = new Spring[NUM_ELEMS];
private Paint mPaint = new Paint();
private Bitmap mBitmap = BitmapFactory.decodeResource(getResources(), R.drawable.ic_launcher);
public V(Context context) {
super(context);
SpringSystem ss = SpringSystem.create();
Spring s;
for (int i = 0; i < NUM_ELEMS; i++) {
s = ss.createSpring();
s.setSpringConfig(new MySpringConfig(200, i == 0? 8 : 15 + i * 2, i, true));
s.addListener(this);
mXSprings[i] = s;
s = ss.createSpring();
s.setSpringConfig(new MySpringConfig(200, i == 0? 8 : 15 + i * 2, i, false));
s.addListener(this);
mYSprings[i] = s;
}
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
mXSprings[0].setCurrentValue(w / 2);
mYSprings[0].setCurrentValue(0);
mXSprings[0].setEndValue(w / 2);
mYSprings[0].setEndValue(h / 2);
}
@Override
public void onSpringActivate(Spring s) {
}
@Override
public void onSpringAtRest(Spring s) {
}
@Override
public void onSpringEndStateChange(Spring s) {
}
@Override
public void onSpringUpdate(Spring s) {
MySpringConfig cfg = (MySpringConfig) s.getSpringConfig();
if (cfg.index < NUM_ELEMS - 1) {
Spring[] springs = cfg.horizontal? mXSprings : mYSprings;
springs[cfg.index + 1].setEndValue(s.getCurrentValue());
}
if (cfg.index == 0) {
invalidate();
}
}
@Override
public boolean onTouchEvent(MotionEvent event) {
mXSprings[0].setEndValue(event.getX());
mYSprings[0].setEndValue(event.getY());
return true;
}
@Override
protected void onDraw(Canvas canvas) {
for (int i = NUM_ELEMS - 1; i >= 0; i--) {
mPaint.setAlpha(i == 0? 255 : 192 - i * 128 / NUM_ELEMS);
canvas.drawBitmap(mBitmap,
(float) mXSprings[i].getCurrentValue() - mBitmap.getWidth() / 2,
(float) mYSprings[i].getCurrentValue() - mBitmap.getHeight() / 2,
mPaint);
}
}
class MySpringConfig extends SpringConfig {
int index;
boolean horizontal;
public MySpringConfig(double tension, double friction, int index, boolean horizontal) {
super(tension, friction);
this.index = index;
this.horizontal = horizontal;
}
}
}
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